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VapourPhase

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Everything posted by VapourPhase

  1. Could you explain what the %, # and $ parts are doing, I have no clue what effects they are having lol I'm new to all this, so it might as well be writen in hieroglyphs at the moment . Is it something to do with multiplying the base amount ? I'd love to know how these codes all work. Massive thanks for helping out, I really appreciate it : )
  2. I'm trying to streamline this now to apply to all pods with 3 crew capacity instead of having one for each part, but I'm u sure of the commands to replace the @PART[] ? I've seen it somewhere as @PART[*]Has... Or something like that, but I'm damned if I can find it now. Any clues please Amigos ?
  3. @Randazzo You are an absolute hero Thankyou so much for teaching me that, works perfectly now. Legend.
  4. Hi everyone, I'm trying to make a VERY simple cfg file, and I can't get the damn thing to work right. I just want to modify the electrical charge and cargo capacity of a simple part - @PART[kv1Pod] { @author = C.McDowall @RESOURCE[ElectricCharge] { amount = 500 // 10x ORIGINAL VALUE maxAmount = 500 // 10x ORIGINAL VALUE } @MODULE[ModuleInventoryPart] { InventorySlots = 3 // 3 FOR EACH KERBAL packedVolumeLimit = 100 // 100 FOR EACH KERBAL } } The second part for Inventory slots works fine, but not the eclectrical charge ? I'm obviously doing something wrong, but I can't for the life of me work out what ?? Could someone please take a look and advise Thanks in advance
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