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olegst90

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Everything posted by olegst90

  1. I've done dozens of launches but only engines have failed so far, as far as I understand from the RO config for Kerbalism, generic parts failures are disabled, aren't they? https://github.com/KSP-RO/ROKerbalism/blob/caf10bb5342d137418324f1dcaf5c9948517b543/GameData/KerbalismConfig/Settings.cfg#L8C2-L9C119 And they actually say it directly in the Readme: https://github.com/KSP-RO/ROKerbalism/tree/caf10bb5342d137418324f1dcaf5c9948517b543#:~:text=The Reliability feature is disabled%2C for the moment I'm talking specifically about RealismOverhaul/RP-1 and the respective Kerbalism config
  2. Hi everybody, currently I'm playing with RP-1, it has a nice engine failure simulation implemented with Kerbalism and TestFlight, however parts other than engines don't fail at all. Default Kerbalism config for Realism Overhaul disables generic parts failure and limits it only to engines. Are there any mods or possible config tweaks to enable malfunctions for all parts in RP-1/RO/RSS? Has anybody tried it with mods like BARIS or EVA Repairs or OhScrap?
  3. Do both vessels have to be new in order to complete First Docking contract (from Advanced Crewed orbit)? Or can I dock a single new vessel to a previously launched one?
  4. Are wings modelled with certain camber and profile implied, or as they are geometrically, that is, with zero camber and flat upper and lower surfaces (except trailing and leading edges)?
  5. I've installed RP-1 via express install with RSS (KSP 1.12.5), and I have this strange grass glow on KSC tiles. It's gone when I'm just next to the runway but appears at some distance. I didn't change any graphic mods settings. Is it normal or can I somehow fix it? Here is the mod list: Advanced Jet Engine (AdvancedJetEngine v2.20.0) AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.7.0) AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.6.1) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.45.1) B9 Part Switch (B9PartSwitch v2.20.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.7.1) Breaking Ground (BreakingGround-DLC 1.7.1) CanaveralPads (CanaveralPads v1.1.0.0) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Conformal Decals (ConformalDecals 0.2.14) Contract Configurator (ContractConfigurator v2.10.0.0) Custom Barn Kit (CustomBarnKit 1.1.22.0) Custom Pre Launch Checks (CustomPreLaunchChecks 1.8.1.1) Distant Object Enhancement /L (DistantObject v2.1.1.16) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.16) Editor Extensions Redux (EditorExtensionsRedux 3.4.5) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2) Express Install Realism Overhaul/Realistic Progression 1 (RO/RP-1) (RP-1-ExpressInstall v2.0) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.1.2) Firespitter Core (FirespitterCore v7.17) Firespitter Resources config (FirespitterResourcesConfig v7.17) Hangar Extender (HangerExtenderExtended 3.6.0.2) Harmony 2 (Harmony2 2.2.1.0) High Graphics (RP-1-ExpressInstall-Graphics-High v1.0.0.0) Kerbal Alarm Clock (KerbalAlarmClock v3.14.0.0) Kerbal Changelog (KerbalChangelog v1.4.2) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.7.5.0) Kerbal Konstructs (KerbalKonstructs v1.8.7.0) Kerbal Renamer (KerbalRenamer v1.7.0.0) Kerbalism (Kerbalism 3.19) Kerbalism - RealismOverhaul Config (Kerbalism-Config-RO v1.2.19.0) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-206) kOS: Scriptable Autopilot System (kOS 1:1.4.0.0) KSC Switcher (KSCSwitcher v2.1.0.0) KSP Community Fixes (KSPCommunityFixes 1.35.2) KSP Wheel (KSPWheel 1:0.16.14.33) KSPBurst (KSPBurst v1.5.5.1) Lunar Transfer Planner (LunarTransferPlanner v1.0.0) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.14.3.0) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) ModuleDepthMask (DepthMask 1.1.3) Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12) Parallax (Parallax 2.0.8) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.8) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.8) Patch Manager (PatchManager 0.0.17.6) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Procedural Fairings (ProceduralFairings 1:v6.6.0.0) Procedural Parts (ProceduralParts v2.5.9.0) RCS Build Aid (RCSBuildAid v1.0.6) Real Antennas (RealAntennas v2.3.1) Real Fuels (RealFuels 1:v15.9.0.0) Real Plume (RealPlume 2:v13.3.2) Real Solar System (RealSolarSystem v20.1.3.0) Real Solar System Textures - 16384 x 8192 (RSSTextures16K v18.6.1) RealChute for Stock (RealChuteForStock v1.4.9.4) RealChute Parachute Systems (RealChute v1.4.9.4) RealHeat (RealHeat v5.1) Realism Overhaul (RealismOverhaul v17.10.1.0) Realistic Progression One (RP-1) (RP-1 v3.9.0.0) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) ReStock (ReStock 1.4.5) ReStock+ (ReStockPlus 1.4.5) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2) RO Capsules (ROCapsules v2.4.1.0) RO Engines (ROEngines v2.9.0.0) RO Heatshields (ROHeatshields v1.2.1.0) RO Library (ROLib v1.9.1.0) RO Solar (ROSolar v2.1.2.0) RO Tanks (ROTanks v2.10.0.0) ROLoadingImages (ROLoadingImages v1.0.0.0) ROUtils (ROUtils v1.0.1.0) RSS CanaveralHD (RSS-CanaveralHD v1.0.1) RSS DateTime Formatter (RSSDateTimeFormatter v1.12.1.0) RSS Visual Enhancements - High Resolution (RSSVE-HR 2.1.6) Scatterer (Scatterer 3:v0.0876) Scatterer Default Config (Scatterer-config 3:v0.0876) Scatterer Sunflare (Scatterer-sunflare 3:v0.0876) Shabby (Shabby 0.3.0.0) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Solver Engines plugin (SolverEngines v3.14.0) Staged Animation (StagedAnimation v2.0) SXTContinued (SXTContinued 2:0.3.29.9) Test Flight (TestFlight v2.9.0.0) TextureReplacer (TextureReplacer v4.5.3) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.11) Transfer Window Planner - Fork (TransferWindowPlannerFork v1.9.1.0) Tundra's Space Center (TundraSpaceCenter 2.0.2) TweakScale Redistributable (TweakScale-Redist v2.4.8.3) Ven's New Parts (VenStockRevamp-NewParts v1.16.0) Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.16.0) Waterfall Core (Waterfall 0.9.0)
  6. Please could someone share a working ramjet aircraft design for rp-1/rss plus this mod? I'm testing RJ47, with some boosters I'm able to reach a speed high enough to start developing the specified thrust but it's not enough to maintain the speed, it drops and the thrust also drops dramatically, and eventually the engine flames out due to low speed.
  7. So I was able to make it work by changing Scatterer config in RSSVE, windspeed and mysterious m_omega, m_windSpeed = 4 and m_omega = 0.6 gave me smaller and slower waves and now I can take off and land
  8. Currently it's disabled: https://github.com/KSP-RO/RP-1/commit/50ac1ecca5d3fad784879ef5d08b5cdd0bbb6577
  9. I have an RSS/RO/RP installation with Scatterer, and recently I decided to build a flying boat. However, the way it bounces on waves, taking off is nearly impossible. Has anyone ever succeeded in building a viable flying boat or plane on floats with this mod setup? Is it possible to tweak Scatterer somehow (besides simply turning off wave collisions)?
  10. Are there any cockpit interiors for RP-1 cockpits, specifically X-1 and X-15? I've seen X-1 cockpit in Warbird Cockpits, but it looks like it's not configured for RealismOverhaul cockpits that come with RP-1
  11. When I edit a vessel which is being built or already built, adding a new procedural avionics module or procedural probe core resets build progress to zero, while, say, adding a Sputnik sphere or airplane cockpit doesn't and just reduces it to a lower value as expected. Is it supposed to work this way? Rp-1 2.6.4.0, KSP 1.12.5
  12. I'm trying to play with RSS/RO/RP1, RealHeat and DeadlyReentry. So far, my chutes are always burn up even with a moderate reentry like 60km Pe from 200 LEO. Everything is set to default parameters. Has anybody succeeded in configuring these mods together so that it works more or less realistically? Should I tweak some settings? Or does the order of mod installation matter?
  13. I'm using RSS + RO + RP1 and all default settings, my chutes always burn up even when returning from a LEO like 200 km with 0 km periapsis facing perfectly retrograde, I'm afraid it wasn't properly handled, do I need to reinstall it or maybe delete some configs? I installed DeadlyReentry after RSS/RO/RP ps I've tried higher periapsis around 60km, but it didn't help
  14. It turned out some chute models don't have resize control in the Real Chute menu, it was one of the radials. Normal Mk1 worked fine, though, and I managed to resize it. Thank you!
  15. Recently I've started playing RSS+RO+RP-1, however I noticed that chute parts all are quite big for a tiny rocket like Aerobee. Are there any compatible small chutes? I know there is TweakScale mod, but is it compatible with RP-1/0?
  16. What are the most realistic settings for RSS+RO+RP1? Should I tweak it manually or does it recognize these mods and fix values accordingly?
  17. Turned out Cache option was the culprit. With the cache off and max frames and integration step sliders to the rightmost position I managed to obtain very good precision without too much of performance penalty (around 20% of the calculation time on average). Sorry for flooding.
  18. Tried without warp whatsoever, steep descent from 100km Kerbin circular orbit, dv -400m/s, sas on retrograde(just as plugin settings), landed 82km short of the predicted spot.
  19. I have the same problem with the original-scale system on Kerbin. Trajectories 2.4.0, KSP 1.11.2, stock aerodynamic model. Sometimes when I adjust impact position with RCS above or in the upper layers of the atmosphere I can land within 500 meters of the predicted point, but more often I end up undershooting a few dozens km, the shallower the descent, the bigger the error. At about 45000-50000 m the impact position indicator starts crawling backwards. Sometimes I'm able to check it by adjusting attitude, sometimes not. I've noticed that when I press "Update" button in the settings during the descend the impact position changes and appears to be closer to where I really land (in fact, it just immediately jumps short of the previous position instead of gradually crawling from it). Can I adjust settings somehow to fix this? Also, can I rely on the updates of the impact position indicator when I perform active maneuvering in the upper atmosphere?
  20. Hi everybody. I'm new to KSP plugin development, currently I'm trying to figure out how I should organize my develop/test/fix cycle. More specifically, I've just created a hello world dll, KSP loaded it, now I'm going to extend it. Should I relaunch the game each time to test the plugin?
  21. Are there any up-to-date mods around that have something like inflatable airbags used on some Mars rover missions to absorb the shock when the payload is dropped from the sky crane? I've seen Inflatable airbags mod, but it seems to have been abandoned long ago.
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