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CardZLol

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Everything posted by CardZLol

  1. I can speak for myself and say it depends on what I feel like taking on. I want to do Ariane 1 through 5, maybe a few probes, some bigger spacecraft, etc. Nothing is too concrete, everything will happen one step at a time. Though there are a lot of little bits from Knes that i'd love to tackle too.
  2. The interstage should have enough heat tolerance to handle the upper stage firing for a few seconds. I'll check it again soon.
  3. Sadly a proper cross (Swing out a bit and then fully separate) isnt easily achievable while still having the boosters easy to attach. It has a sep motor that runs on spare oxidizer that the booster tank has, so it'll separate similarly to the making history boosters.
  4. Newest version on soyuz-dev on the github should be ready for release. I'll give it a day on the branch to see if any issues pop up. The main part that was missing was added, the radial decouplers for the boosters. They should be easy to attach radially and there is a toggle on the booster fuel tanks to enable a node for proper alignment. An example craft file has also been added https://github.com/Tantares/TantaresLV/tree/soyuz-dev
  5. Insane! Hopefully the plumes should be easier to scale with the last commit.
  6. Booster tanks, RD-107 & 108 up on github, with a basic texture switch. We are very very close to having all of Soyuz ready, next up is the booster separators, fins, (and maybe a fairing, or two, or three ) They are now on a separate branch (To keep both me and Beale sane), so you have to pick the soyuz-dev branch on github if you want these parts. as usual any feedback is appreciated and screenshots too
  7. Imma be real I've been slacking But starting from now i'll have plenty more free time to work on soyuz, so expect some new things soon. I have the RD-108 almost ready in-game and the RD-107 coming sooon.
  8. Well, if you run relatively slowly then it might have a chance. (Although, it just need to finish the boosters and get them ingame, and it'll be ready (other than the fairings))
  9. Every second you're not running, Soyuz only gets closer (To release!)
  10. Soon TM: More fairings are definitely warranted. I'll make the soyuz ones (Plan on doing atleast all the major flown fairings) and if beale isn't up to make Proton ones, i could do them aswell. I think having stock fairings is a nice option for more "unique" uses, but yeah SAF is just much better. Depending on how asymmetrical they are they could definitely be done with SAF. Maybe with an inaccurate split but better than nothing.
  11. RD-0110 on the github Missing verniers plumes but shouldnt have any issues otherwise Waterfall plumes to come soon(-ish)
  12. Oops! It's been a while. Life struck, but here's some progress. Well, not Progress, Soyuz, but you get the idea. Plans have changed a bit. I'll prioritize the two shrouded variants for now, the bare engine will come later.
  13. I know the RD-0110 isnt done yet (I will be getting to finish it very soon, it just needs plumes and sfx!) but here's the very early beginning of an RD-107/108, Frank for scale. The verniers will be included on the main part like they are setup right now for ease of building, but there'll also be a stand-alone vernier, and a variant of the main engine with no verniers at all, for all of your weird no-good kitbashing needs
  14. Hi all! To explain my absence in the past few weeks, i've been working on a separate mod, for fun. My hope is that this will allow me to flip-flop between the projects, if i ever get tired of working nonstop on one of them. If i dont send updates on the soyuz for a while in the future, assume im working on Ariane. (This will not be part of Tantares) After this little detour, and out of my own discretion and no threats received from Beale (my family is safe), i'm going back to getting the soyuz parts in the game, and finishing the revamp. I should be able to get a few more parts added this week.
  15. I hope it receives a warm welcome (Once its on the github, which is not yet ) (i dont have much of a clue of what im doing with the emissive. Suggestions would be welcome)
  16. It's me! Speaking of me, i'l finally be able to resume work on the R7 parts this next week. Really sorry for the lack of updates and things, just too much stuff going on. Skies should be clearer in a few days and i'll be able to continue.
  17. R7 Revamp will probably take a while longer, i havent been having much time. In the meantime any parts that i do finish are being placed on the TantaresLV github, and can already be used
  18. Early variant of the upper tank of R7 with swoopy raceway and sock drawers, now on the github. This filled up the first texture sheet, up next: Boosters
  19. Miscellaneous soyuz bits on the github, including bulkheads (Finally!), a straight 1.875m fuel tank, 2.1v launch lugs and a blue engine mount variant.
  20. Interstage and engine mount now on git The separation direction on the mount shrouds are not... right. I'll fix it soon. Boowomp
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