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Sesshaku

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  1. I honestly think the time for "being funny and mysterious" is long over for KSP2. Right now your team should really abandon all marketing policies and just be brutally honest regarding what [snip] are you people doing and what is the actual timeline of your work. Because if your studio can't even put a year on science update, then you're creatly out of your depth
  2. As far as I understood it, multiple radiators in weird angles radiate heat to each other reducing efficiency. Will inter-reflection be included in the "deterministic" simulation? @Nertea
  3. Reported Version: v0.1.3.2 (latest) | Mods: K2 | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-9700KF | GPU: Nvidia 4070 | RAM: 32 DDR4 3200MHZ I wanted to try and see the tutorial videos, since they seem cool for showing to kids interested on the subject. However, the subtitles are wrong and not synced with the english audio . This happened in KSP2 with the latest hotfix, spanish text, english language. The tutorial video was the one explaining how to make a trajectory to the moon and decrease your speed to establish an orbit to it.
  4. The clarification you made it's nice and a bit reassuring, but It would be nice if the KSP2 dev team would stop shooting themselves on the foot every week. You're like 2 years behind schedule, the game is a demo at best, and someone decided it was a good idea to talk about having DRM on a Kerbal Game? I don't want to be rude, but the mere suggestion of it, on this timeline, suggest some of the dev team is spending too much time on Eelo and too little time on Earth.
  5. Everyone here wants better graphics. And here I am, with a GTX 670 FTW, hoping they don't go overboard with the minimum requirements, because the GPU market is absolutely insane right now, and so is the economy of the country in which I live. As far as I am concerned I hope they give as fancy graphics as you guys want, as long as they allow it to keep the low requirements....well....low.
  6. As someone who plays Realism Overhaul. I 100% want everything that is structural procedurally available. I honestly believe all concerns are unwarranted and unjustifiable. The procedural mechanic allows for greater customization and personality of your rockets. The limits? The limits are still there, and potentially even larger, you can have limits in the composition of the materials for the tanks and wings, forcing you to improve technology on the tech tree+allowing different tank types for different objectives of the stage, there is also limits on the laws of nature themselves (KSP vanilla is easier than real life gravity after all) but more importantly, there's limits in engines. Limits that could be further expanded. For instance, two main concerns when designing a RO rocket is not only the thrust and ISP of your engine, but also the numbers of ignitions, the average burn time without failures and wether they require ullage or not. You can also add a mechanic for avionics (that is extra weight needed to be capable of steering a rocket, and if you don't want that you have to build your rockets with that in mind), or you can also remove/limit the current reaction wheels (extremely OP) and make RCS customization more of a thing (again, different types of fuels, weight, isp, etc) This is just an example. My main point is that there are a ton of mechanics you can add and tweak in order to provide the player "challenges" when building something, without limiting creativity by sticking to "lego parts" that can't be modified and usually screw performance. I 100% WELCOME procedural parts in KSP2. And hope any parts that are not procedurally available in vanilla be added by mods. I can't go back to lego rockets. I have WAY more fun designing rockets on RO mod than on vanilla.
  7. I liked the RO style. You point the craft where you want (usually the sun for solar panels) and then make it spin slowly for stabilizing.
  8. This was good.....if it was released three weeks ago. I mean, the episode itself it's fine. But they're gonna start selling the game in six weeks. I really hope they start pumping up this episodes and actually start showing some gameplay. I don't mean to sound rude or impatient, but, February is right around the corner, i'm feeling a bit nervous that they're still showing the art department and still not focusing on gameplay mechanics.
  9. I'm not worried about the CPU nor the RAM. I'm worried about the GPU. My 670 is old, while the rest of my computer is only 1-2 years old. The problem is, the GPU market is impossible right now, I can't spend that much money for a card.
  10. Speaking of props. Have you ever heard what happened to Alexustas22 SMART S.A.S.S integration? It was a cool prop for MAS in which you could somewhat have IVA control of that feature.
  11. There's a slight problem with this prop, you can enter parameters, it works fine with Mechjeb (although not fully integrated in number of parameters) except you can't use "." or "," to separate numbers, which is pretty usual when defining an inclination. In this case I wanted to try 36.62, but only could 36. Also I'm unsure what all the other "F02", "F04", "F10" buttons are supposed to do. Or perhaps they're blank for future features? The keyboard is nice but don't see where to use it? Is this prop integrated with kOS?
  12. I'm betting 10 Stranded Kerbals that we're not getting anything, but deep down I'm rescuing those 10 strander kerbals hoping for a feature video.
  13. They do, but he's talking about being able to get a more realistic look.
  14. This is true. BUT, I'd like to state the implied thing about what darthgently said: build things ourselves on EVA missions. I really really hope there's some level of "Minecraft"/"Vallheim"/"No Man's Sky" in the building bases and multiplayer aspect of it. It would be kind of lame if building a base is just gathering X amount of science and press a button. Because that would kind of make it less immersing, and repeat "the problem" with Ksp long term gameplay mechanics: the lack of having stuff to do in other planets. Now, of course I'm not asking for the same level of detail and time consumption in building bases or gathering resources as those games, but just having enough aspects of it so that you can actually have something to do with your friends online, or just build gigantic interstellar ships you can actually mess around/decorate inside with your friends.
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