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Everything posted by AmericanRocketryRambler
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RP-1 Realistic Progression One for KSP 1.12.3
AmericanRocketryRambler replied to pap1723's topic in KSP1 Mod Releases
oh ok -
RP-1 Realistic Progression One for KSP 1.12.3
AmericanRocketryRambler replied to pap1723's topic in KSP1 Mod Releases
i cant add points to the sph and i dont know why. -
Ask a stupid question, Get a stupid answer back.
AmericanRocketryRambler replied to ThatKerbal's topic in Forum Games!
because there are 2 how to breathe nitrogen -
Should Certain Mods be Stock in KSP 2?
AmericanRocketryRambler replied to probe137's topic in Prelaunch KSP2 Discussion
one mod... outer planets mod -
rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
I sketched out dozens of rocket parts for the mod. -
Was the F-1 engine posted? Because if it isn’t then it is now.
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rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
If they are calling metallic hydrogen “metallic hydrogen”, then they would probably call lfo what they think it is, this isn’t confirmed yet though. They think that lfo is metholox so, they would probably name it that Also, if we placed lfo in the real world, it would be in between rp-1 and hydrolox. -
rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
It will be not just Kerosene, it will be new fuel types and parts and I may add some lore to make it really change the gameplay. I guess this will be more of a mod to add lore and kerbal realism, if you know what I mean. -
rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
If it is editing code( which, even if there are other ways, it will still probably work) than all I have to do is edit the values and make more engines and other things to change values, and if not, I will learn eventually... who knows how long though. -
rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
Ok got it -
rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
I won’t post for a while, there’s not much you can do to mod an unmade game. -
rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
This is fuel, not realistic progression 1 -
rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
This is a fuel mod which adds engines and new parts and new fuel. At one point we may change plans and make it so we have kerbal “lore” with the parts -
Weather, Seasons, and side effects
AmericanRocketryRambler replied to a topic in Prelaunch KSP2 Discussion
wind rocks!! -
KSP2 map view in separate window
AmericanRocketryRambler replied to Redneck's topic in Prelaunch KSP2 Discussion
I definitely agree, they should also put up a panel that shows map view in later stage command pods. -
New planets in the Kerbol system
AmericanRocketryRambler replied to Roostergod's topic in Prelaunch KSP2 Discussion
according to the devs, they are only gonna change the looks, not add/ remove planets -
rp-1 for ksp 2
AmericanRocketryRambler replied to AmericanRocketryRambler's topic in Prelaunch KSP2 Discussion
I am now getting blender, I will use it to make engines and other rocket parts