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PalowPower

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Posts posted by PalowPower

  1. 12 hours ago, TheShadow1138 said:

    I hadn't thought about using Waterfall's new distortion feature for the warp drive.  I'll definitely have to see if I can get a good effect with it, and if so it will be included.  The Phoenix actually already has Waterfall effects, they're not the greatest right now, but they're there.

    I really like the NX-01 as well, though my favorite Enterprise is the Sovereign class Enterprise-E.  Have a look at the newly geometry complete (unless I realize I forgot something) NX class starship:

    ok6AeF9.png

    13HnrNv.png

    n6q6sYh.png

    do4nIcr.png

    It really has turned out really well, much better than I had originally thought.  Now will come the long/tedious process of unwrapping and texturing.

    The Model looks impressive! Unwrapping is harder than a demon in GD for this model lol 

  2. 16 minutes ago, Angel-125 said:

    To get the warp effects you need to make sure that each EFFECT node in ModuleWaterfallFX has the parentName set to the name of the 3D model. So for the S3 Warp engine, parentName = s3WarpEngine. You can find the name of the model in the IXS Enterprise's warp ring's MODEL node. You won't be able to set the bowShockTransformName since that requires a custom 3D model.

    I don't know if you are going to change the Warp Effect for the Warp Drives since Waterfall has Distortion effect, but i can try to add the Effect. I think i just would need a few days because ModuleManager Syntax is weird and i need to read the Waterfall wiki :)

  3. On 5/9/2021 at 7:06 PM, Raptor22 said:

    12,200 ton capital ship, GOOO!

    screenshot326.png

    Man, I love this mod so much. Being able to send utterly massive ships to warp without having an ungodly number of warp engines and coils is a godsend now.

    Wow! This ship looks Impressive. What Mods do u use? And Maybe Carft file plz...? I'm not good at building Beautiful ships :(

  4. On 4/23/2021 at 5:54 PM, ktosiu said:

    I'd love to! However the idea grew a little bit beyond the controllable vessel and now I have a small collection of alien parts under development. Expect a development thread sometime soon.

    Finally an Alien Tech Mod!

    Btw. Ik that Blueshift is also an Alien Tech Mod (I just mean Real Alien Stuuf, like Alien Engines)

  5. 33 minutes ago, Angel-125 said:

    I don't use TweakScale, nor do I have time to learn it. But if you create a patch and would like to share it then I can post a link to your patch. :)

    I can do that, bcuz what to do in quarantine lol. But the Problem is... I'm just a Java Dev and don't know how to add TweakScale to a Part :( 

    Edit: But I will try my best to patch it :) 

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