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roxik0

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  1. I got another error in 1.10.1. 1. Create Ship. Check dv 2. Click Launch and then restore ship 3. Go To VAB, dv will be lower 4. Delete all ship and build the same ship, dv will be lower. It looks like scrapyard messing with ship and doubles parts when they are existing in ScrapYard inventory.. 5. When you detach and attach part bug will dissapear and calculation for that part will be correct. I Recreated it on KSP 1.10.1 + Scrapyard only.
  2. Have simillar issue. But I think that problem is in.... SCRAPYARD IF you go to VAB and use part with already exists then it will add it twice to KSP dvCalculation.. So you have double of ship mass and so one so one.. you can verify what is goin in debug window.
  3. Hello his majesty @linuxgurugamer One question or maybe bug: I got this during flight "NullReferenceException KronalUtils.KVrVesselShot.CalcShipBounds () (at <8b98d01f9efa41b0bb26a9dc6b11f14a>:0) KronalUtils.KVrVesselShot.UpdateShipBounds () (at <8b98d01f9efa41b0bb26a9dc6b11f14a>:0) KronalUtils.KVrVesselShot.PartModified (GameEvents+HostTargetAction`2[A,B] data) (at <8b98d01f9efa41b0bb26a9dc6b11f14a>:0) EventData`1[T].Fire (T data) (at <948fceea813942b7ac6b6d1b2dc2d0a3>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(HostTargetAction`2) Part:setParent(Part) ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&) ShipConstruct:LoadShip(ConfigNode, UInt32) ShipConstruct:LoadShip(ConfigNode) ShipConstruction:RestoreBackup(Int32) EditorLogic:RestoreState(Int32) EditorLogic:UndoRedoInputUpdate() KerbalFSM:UpdateFSM() EditorLogic:Update()" using KSP 1.10.1 On Linux. I think that it's because I;m using mod "Kerbal Krash System" So it,s possiible that one of debris collide with ground and caused some part recalculation however i don;t know why KVV tries to calculate something during flight scene.. Have a nice day and thank you for whole your hard work..
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