Hello his majesty @linuxgurugamer One question or maybe bug: I got this during flight
"NullReferenceException
KronalUtils.KVrVesselShot.CalcShipBounds () (at <8b98d01f9efa41b0bb26a9dc6b11f14a>:0)
KronalUtils.KVrVesselShot.UpdateShipBounds () (at <8b98d01f9efa41b0bb26a9dc6b11f14a>:0)
KronalUtils.KVrVesselShot.PartModified (GameEvents+HostTargetAction`2[A,B] data) (at <8b98d01f9efa41b0bb26a9dc6b11f14a>:0)
EventData`1[T].Fire (T data) (at <948fceea813942b7ac6b6d1b2dc2d0a3>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(HostTargetAction`2)
Part:setParent(Part)
ShipConstruct:LoadShip(ConfigNode, UInt32, Boolean, String&)
ShipConstruct:LoadShip(ConfigNode, UInt32)
ShipConstruct:LoadShip(ConfigNode)
ShipConstruction:RestoreBackup(Int32)
EditorLogic:RestoreState(Int32)
EditorLogic:UndoRedoInputUpdate()
KerbalFSM:UpdateFSM()
EditorLogic:Update()" using KSP 1.10.1 On Linux.
I think that it's because I;m using mod "Kerbal Krash System" So it,s possiible that one of debris collide with ground and caused some part recalculation however i don;t know why KVV tries to calculate something during flight scene.. Have a nice day and thank you for whole your hard work..