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carrots

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  1. Trying to figure out if I did everything correctly, and I apologise if this is a stupid question. I installed everything as mentioned in the first post, with Sigma Dimensions for 2.5x scale. Thing is, I've never played on 2.5x scale so I'm not sure what to expect. I took the "First Launch" contract and I put a Stayputnik on top of an FM1 Mite booster with 4 basic fins... and to my surprise, this thing flew straight into space (reached ~ 95 km). I'm thinking this shouldn't be the case, but I'm not sure because of the 2.5x scale I'm playing at. I was expecting it would be harder to put stuff into space, not easier. So, basically wondering if this is correct. I started with a clean install, so not using a lot of mods apart from the ones mentioned in the install guide: https://imgur.com/a/hYekDpX If someone could tell me if this is correct behaviour, or if not, point me in the right direction to fix this, I would be very grateful. Thanks! EDIT: After putting on some chutes and science experiments, the delta-v dropped drastically and everything feels more realistic. No more straight to space now.
  2. As @Poodmund mentioned, directX is a Windows-only API. For laughs, I tried running it with `-force-d3d11` but yeah, no difference, as expected. I also tried running it with `-force-gfx-metal` to force it onto Mac OS' Metal API but that didn't make any difference. If my GPU doesn't meet the shader model 5.0 requirement, should I even bother? Below a picture of KSC with some tiles missing, and a picture of Minmus... Thanks!
  3. Hi, I was looking forward to playing with your great looking mod but I cannot seem to get it to work. I tried on the KSP install I usually play with and also tried with a clean install (both 1.10.1). The game loads, but I can immediately see some parts missing in the terrain. The sea shows underneath the runway, half of Minmus is missing, ... I haven't checked any other planets. After a couple of minutes, the game simply crashes. My mod list, with Kopernicus Bleeding Edge and the last release of Parallax from Github. I tried with and without scatterer, wasn't sure if it was needed. Same result though. And my KSP.log I am on a Mac and I read in the thread that this might not be supported. Still worth a shot to see if we can debug / fix this though. My specs: 2,4 GHz 8-Core Intel Core i9 64 GB 2667 MHz DDR4 AMD Radeon Pro 5500M 8 GB Intel UHD Graphics 630 1536 MB The Radeon Pro 5500M should be good enough, since the 960M is listed as a minimum requirement. Thank you!
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