Sky High
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[1.12.x] - Modular Kolonization System (MKS)
Sky High replied to RoverDude's topic in KSP1 Mod Releases
This is extremely helpful. Thank you so much! -
[1.12.x] - Modular Kolonization System (MKS)
Sky High replied to RoverDude's topic in KSP1 Mod Releases
Can you point me in the correct direction for that? I don't know where to look for that and as I stated, I'm ignorant. I'm trying to learn. Please help -
[1.12.x] - Modular Kolonization System (MKS)
Sky High replied to RoverDude's topic in KSP1 Mod Releases
Yes, and I am very specifically asking about certain nodes to figure out if those nodes should have parts in them for this specific mod. I feel after reading about this mod and the recycling systems and colonization systems, the nodes I mentioned would have parts in them. I have scoured the internet and cant figure it out. So if you know if the specific nodes I mentioned should have parts in them for this specific mod that would be really helpful. Other than that, empty nodes don't bother me. -
[1.12.x] - Modular Kolonization System (MKS)
Sky High replied to RoverDude's topic in KSP1 Mod Releases
Hello! So i'm a noob so I do apologize for my ignorance but I have been searching for answers for a while and just cant seem to find them. I deleted the light globe out to get this mod to work but there's something that's confusing me. I spent some time reading about the mod and there are some nodes in the expanded tech tree I feel should have assets in that are empty. the nodes are "Recycling", "Storage Technology", "Colonization", and "Advanced Colonization". Am I right in assuming there should be items in these nodes with this mod installed or are they nodes for other mods? If so which mods?