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KSP2 Release Notes
Posts posted by OrdinaryKerman
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I don't think there's a stock way to circumvent the standard flag aspect ratio, so I'd just insert the decal into a larger transparent image with a 16:10 aspect ratio (don't know why stock flags are stored as 2:1, the display aspect ratio on parts and the ingame flag browser is 16:10 and the textures used to be 16:10 until ver. 1.11 iirc)
Quoteexample result:
512x320 px, 16:10 aspect ratio -
Olmec
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22 hours ago, Quinby Kerman said:
I'm still not entirely sure whether or not this is a picture of real life or in KSP.
what makes it look ksp
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made a V2-based glider for part testing and mid-atmosphere sounding
launch from LC-26 at Cape Kanaveral
apoapsis about 15 km, proceeding to test zone
approach into Banana River
landed just north of the Portactually flew okay, 7/10 will use again
Also made an early war surplus monoplane for an observation contract
takeoff from Skid Strip
observation taken
approach, with flight recorder enabled
somewhat bumpy landing (in-universe probably due to aged suspension, out-of-universe because I am a bad pilot) -
Did some konstructing around Cape Kanaveral
also added Waterfall and texture options to CNAR
Added CCAFS hangars, LC 5/6 and 26, SLC-17A, and the VAB/LCC industrial area
some rivet detail visible, apoapsis of about 48 km
BDB Gemini chute because V2 never had one IRL, also the camera window is stuck open since it ran out of power during descent -
Roughly Embraer C390-sized cargo plane,
Got KSRSS and Roger Wang's Cape Kanaveral, some visible mis-aligment but that can be resolved later
ditched because no patience -
Launched a 5 meter diameter station
mostly just aesthetic because I had to follow my 10 year old brother's sketch, doesn't have any fuel supply but does have a fish farmPowerplant is an MX-1 Garnet fission reactor, propulsion is 2 fore/aft Far Future Tech large arcjet RCS and 8 small arcjet quads, attitude control is by 4 International Space Station CMGs mounted above the (supposed) shadow shield
then docked a vertical launch SSTO to it (currently expendable, might be convertible into a reusable vehicle in future
catchup
rendezvous (brightness boosted 4x)
maneuvering to starboard docking adapter
ready for lunge
hard dock
centrifuge deployQuotebunch of photos:
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11 hours ago, OrdinaryKerman said:
Linus being last to go home after closing down R&D main office for the weekend
(mostly pen and color pencil, sharpie for the sky, highlighter for the booth windows and a bit of digital for the border and light fx)
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Linus being last to go home after closing down R&D main office for the weekend (mostly pen and color pencil, sharpie for the sky, highlighter for the booth windows and a bit of digital for the border and white core in taillight glows) -
Installed Deferred, Parallax, and OPT, and did some flying around Dessert SC
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pro: The game looks absolutely stunning
con: It runs at 15 fps on my laptop (still playable)
just noticed the tail code still said Cape Kermandy instead of Yellow Sands -
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Gets an all-day pass for the now-defunct Nancy GLT
Inserts RapidKL token
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A more general-purpose exploration vessel based on the Akira-class frame (scale inconsistencies notwithstanding)
Named it after a Tellarite ambassador from ENT, no particular reason just needed a name
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floor
5590A mostly unpressurized maintenance floor with some huge tie rods connecting the central structure to surrounding bundles of jet-black tension cables that go from ground level to seemingly infinite height. The black sky spans your vision all around, dotted by the remains of Luna twinkling in the sunlight as they tumble around. You walk around the perimeter while starting to question the materials that the building is made of, but then stop because you don’t have much time before having to go back to a pressurized floor.
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On 6/14/2023 at 8:15 AM, MashAndBangers said:
I'm also receiving this error with RMM and no FAR installed. Latest version from Github.
might be because of this typo on rmm_arenysaurus.cfg, line 310
affectFARVoxels = false SUBTYPE
changed it to
affectFARVoxels = false SUBTYPE
EDIT: no related errors on loading (still got some from Moderately Plane-Related but those are irrelevant)
EDIT2: engine still works
test flight ended in partial RUD through no fault of the engine itself -
One Minmus Mint in waffle cone with L2H sauce, here it is.
Can I have some xenonite cookies?
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very WIP
IXV Hail Mary extending its tether centrifugefor some reason the most detailed part of the model (currently) is the tether ropes, it's got modeled strands and stuff
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On 4/10/2024 at 12:23 PM, CollectingSP said:
Hey @OrdinaryKerman, is there any way you can point me in the right direction with this?
I'm trying to find a way to get the KSP builtin textures into sketchUp so that I can model a building... how would I go about doing that? I'm somewhat new to this so any help would be appreciated with regards to making KK statics.
Thanks!
I think I downloaded a unity asset decompiler* from somewhere and looked around the .asset files in <ksp root dir>/KSP_x64_Data, looking for texture files mentioned here:
https://github.com/GER-Space/Kerbal-Konstructs/wiki/Builtin-Textures-for-KSP-1.8. in the sharedassetsn.assets files (n being any number) Was very tedious as I recall, but that was over a year ago. do note that most textures in the bundle cannot be used by Kerbal Konstructs, only the ones in the list.
be sure to export the model as .mu with placeholder textures, then redirect to the internal textures using
https://github.com/GER-Space/Kerbal-Konstructs/wiki/StaticModule:-AdvancedTextures.*https://github.com/SeriousCache/UABE for example
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21 minutes ago, JadeOfMaar said:
I strongly believe not. I've been to System Heat's repo a few times, and NFE's repo just now, and have seen nothing that suggests "yes."
it's in Extras/SystemHeatFissionReactors/NearFutureElectrical on the SystemHeat repo, was last touched 3 years ago according to github but seems to work
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Munyad, 32 Erbol 1971 - Completed full duration static fire of Belle-A to confirm readiness for future missions. Estimated reliability now 84%.
Minmyad, 33 Erbol 1971 - Approved driving trip for Astronaut Group 1 graduates, also vibration testing some space equipment at the same time (Jeb Kerman is a god-awful driver). Felix the cat allowed onboard for his first time outdoors in weeks since he went to near-space. Came out surprisingly calm.
(non-diegetic image) -
Evyad, 29 Erbol 1971, all times UTC
attempted launch of Space Geographer 1 (CAI name: SPY GLASS Mark 1 Flight Alpha, just a straight-up irl KH-1 Corona because I lack imagination). Launch "scrubbed due to loss of pressure in combustion chamber resulting in flameout", according to the Central Agency for Intelligence. Rolled back to VAB, investigation pending.
09:56 - SPY GLASS 1 rolled out to pad. Resuming countdown.
11:27:35 - RL79 ignition
11:27:44 - Contained failure of turbopump, small explosion on flameout. Rolling back for replacement and inspection of engine section.Publicly released imagery of the vehicle on the pad, from a WDR some days ago
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On 9/14/2023 at 4:06 PM, magnemoe said:
Did they use the same method here? As in using an bundle of solid rocket inside the first stage?
quick Wiki read says the booster used was a Peacekeeper ICBM first stage, looks like it has a shell around it to be the same diameter as the ESM fairings
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here's a Mars bar, you can step on it if you like.
One ice cream
The Third Great Number War: The Long Haul!
in Forum Games!
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