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ChubbyPanda

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  1. @Nertea I'm a first time poster'er'er ish but I have been a long time KSP player and a long time player with mods and yours are one of the first I install and ones I use the most. The models are fantastic, the new parts are balanced, with genuine thought given to game progression, patches provided for elements we don't like, always updated, you always respond to posts. Thank you...
  2. I had to change smokepoint to another transform for smoke effects to appear, i dont' know if thats issue with squad / restock, I've never noticed before because I've always used real plume. Had to rotate the effect with localRotation too, twin boar and restock plus boar are the same, PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = fxTransformPlume emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1,0,0,90 }
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