I had to change smokepoint to another transform for smoke effects to appear, i dont' know if thats issue with squad / restock, I've never noticed before because I've always used real plume. Had to rotate the effect with localRotation too, twin boar and restock plus boar are the same,
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
localRotation = 1,0,0,90
}