Fangio
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[1.12.X] Eisenhower Astronautics v1.1.0 - Stockalike Angara
Fangio replied to EStreetRockets's topic in KSP1 Mod Releases
looks very good - great work- 181 replies
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if you have any old gmax files you can convert it for example to blender: see here
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[WIP] Small Steps - Sounding Rockets!
Fangio replied to Vals_Aerospace's topic in KSP1 Mod Development
great - many thanks - good work -
Steve's Stock-A-Like Texturing Tutorial
Fangio replied to Stevie_D's topic in KSP1 Modelling and Texturing Discussion
ok thanks - great work -
Fangio joined the community
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If you have old GMAX files and you want to export them for use in modern games... Needed Files: FS2004 SDK GMAX MSXML 4.0 Service Pack 3 ModelConverterX First install the fs2004 sdk gmax setup (we only need the folder plugins). Copy all files from the sdk folder **plugins** to your main gmax .../gmax/plugins folder. Install the MSXML Package. Second open GMAX and export your model into the (Flightsim Aircraft Object (*.MDL)). At least import the exported "*.MDL" model into "Modelxconverter" and export it at any format you needed (for example in the "*.3ds" format). Import the "*3.ds" exported model into Blender and enjoy.