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Vals_Aerospace

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  1. Out of curiosity, would it be possible to add a system scale modifier? That way people can use this tool if they play on 2.7x or 2.5x KSRSS or Stock system. (I have absolutely no idea if that's actually possible lol)
  2. Some more pics of my kitbashed Cygnus, working on a proper service module but for now I think you can make something fairly convincing already.
  3. Image by @AmateurAstronaut1969 (Service module and solar panels are from other mods, as they are not yet complete) Stockalike Cygnus for KSP This mod plans to add the Orbital Sciences/Northrop Grumman Cygnus, along with parts to make several other related concepts (such as HALO and the NG Commercial Station) Downloads Github Dependencies ModuleManager B9PartSwitch Installation Place the 'Cygnus' folder into your 'GameData' folder in KSP, where you should see it alongside the 'Squad' folder. Be sure to install all dependencies. Features Cygnus logistics segments, which can be stacked to create all sorts of variants Cygnus radiators, which can be used to create HALO Recolor switches, to a white paint variant (suitable for station modules, etc) Coming Soon Cygnus service module, solar panels, and RCS Cygnus external carrier Dedicated Gateway parts Large diameter parts (for NG Commercial Station concept) More pics: Please note this mod is very WIP, please report any bugs/issues here or through GitHub. Licensing:
  4. Hello y'all! A bit different from all the Saturn stuff, but we've got 3 new RTGs! From left to right: GPHS-RTG (Used on Cassini, New Horizons, Ulysses, and Galileo), MHW-RTG (Used on the Voyagers and LES 8/9), and a little baby Radioisotope Heater Unit, which IRL serves to keep electronics warm, but in game it makes a trickle of power output. These are practically done, and will be in BDB very soon!
  5. Sneak peek at the next line of models! Black Brant series is done! Decided to model these in the downtime when I couldn't work on texturing. Featuring: Talos, Taurus, Nihka, BB5, and Terrier (A B9 Variant of the Nike booster) stages! Above those are modular science components, including an upscaled set of science parts to create the weird bulbous payload some Black Brants have.
  6. As it currently stands, I have Mystery Goo, Gravioli, and a Biological Sample experiment done. I would like a camera experiment which pokes the lens out of the nose cone in the future, as well as Magnetometer, Spectrometer, Thermometer, and Barometer experiments.
  7. Update: I apologize for leaving y'all in the dark for the most part. I've been working on remastering the Aerobee models (I wasn't quite satisfied with them) and I've finished UV unwrapping all of them. Texturing comes next, and it shouldn't be long. In the meantime, here's the new and improved Aerobee 350: Additionally, I have a new system for science using Aerobees. Using a science truss, you can place up to 3 custom experiments (4 for the 350) within the nose cone. Example: Let me know what you think!
  8. Was so happy to be a part of this! It turned out amazing!
  9. Quick update: After this week I am free to work on things, school will finally slow down a little so I can actually get to work. May be able to get a dev release before 2021, with a full 1.0 not soon after. I appreciate you all for the support, and I can’t wait to get a release out!
  10. I could also have a specific parts category so the parts don't show up in the standard parts windows. If I am unable to get the B9 Part Switch working I may do that, could be easier. Expect some updates next week, should hopefully get Aerobee 150 textured and in game!
  11. Would you guys be interested in having a general part for each diameter, with B9 Part Switch options for the specific tanks? For example, you get the general .225m diameter tank and you have the ability to switch between Aerobee 150, Black Brant 3, etc. I feel like this would help the issue of flooding the parts list with loads of useless tank when you get to midgame. Additionally, would you all be interested in color variants for tanks? I personally would like to do the original color schemes and then a white variant. Would you guys enjoy this?
  12. Always good to have the in-between mods, I've always thought the stock system was too simple and RealFuels was too complicated. I'll try this out!
  13. Congrats on release! Looking very nice and I can't wait to add this to my mod list!
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