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asap1

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Everything posted by asap1

  1. for some reason on console I cant find a setting for deploy angle on blades
  2. thanks this should definitely help I also see you used the kal controller but what about gyroscopic procession whenever I bind pitch and roll to all of my main blades it cause very wacky instabilities in the craft for example my roll controls L2 and R2 (console by the way ) become pitch but and yaw control gets thrown out of the window so I watched smarter every days helicopter series found out about gyroscopic procession and decide to adjust my blades accordingly so that the blades starting in the forward and back positions would have roll control but no pitch and the blades starting in the left and right positions would have pitch control it seemed to help but pitch control was gone. btw it was a Chinook style counter rotating (I found multiple rotor counter-rotating setups much easier because I did not need to deal with the torque produced by a single main rotor by adding a tail rotor) dual turbo shaft helicopter that never really flew. also as far as how I was controlling the craft and how my blades were set: clockwise rotation: deploy is enabled and direction is inverted throttle control is achieved by binding authority limiter to throttle changing the angle of the blades this produced controllable amounts of lift counterclockwise rotation: deploy is enabled and deploy direction is inverted throttle control is achieved in the same way as clockwise torque control is achieved by binding the torque limiter to a linear rcs control on console when in docking mode X switches between linear and rotational control and without rcs linear does nothing so it's quite handy for controlling stuff like that
  3. it's gonna be fine I have confidence in the devs also as far as the lack of pre-release content I have never seen a game in dev be exactly open about their development just chilax
  4. that would be blitworks then right?
  5. I know how to make dual rotor counter rotating bladed craft but this is my first time making a helicopter but am getting hung up on the tail rotor and how to bind the action groups for example do I bind the tail rotors to allow yaw adjustments or not if so should it take into account gyroscopic procession like pitch and roll for the main rotor
  6. thanks I knew the encounter info pinning and it is square the rcs controls I did not
  7. I was wondering if anybody knows when 1.11 will be released for console
  8. I was wondering if any of you knew any of the not mentioned in tutorial or controls guide controls (BTW I am on console) for example I learned this one far to late L1 while moving the position of a maneuver mode in a solar orbit will allow you to move the position of the maneuver at a normal speed (hope this one is useful for new players it definitely one you want to learn early on) 2: L1+left or right on the dpad will allow you to switch vessels that are within 2.5 kilometres (it may be closer I haven't tested) very useful for docking and getting the correct rotational alignment(for example you have forgotten to attach rcs to your craft which does however have a docking port you get into orbit realize your situation but instead of reverting flight you decide to dock to a nearby refueling and shipbuilding station (plz 1.11 for console) you get within kilometre cancel your relative velocity and precede towards the station you realize docking without rcs is going to be really hard and finicky. so in you cleverness(really its Matt Lowne's cleverness I just figured out how to do it on console) you switch to the station using L1+left button on the dpad (I just googled what that was called)you then control from the docking port that your other ship is targeting(the one without rcs) target the ship without rcs switch the station's sas vector to target switch back to the ship without rcs and switch to target sas vector and boom you can just move straight forward at about .8 mps with you engine(not mile per hour metres per second) and you should successfully dock (provided no complications (kraken etc.) all thanks to vessel switching and a control combination that isn't in the control menu or the tutorial(and Matt Lowne for inventing the technique) please post any other secret or otherwise unknown combinations and squad if you read this please release the rest if there are and if there aren't I would very much appreciate the ability to change the controls for console
  9. I have a station that's already launched and is rather wobbly and I cant attach external struts to help with the wobbling
  10. so my dad was sending a small crew transport to his space station and he got within several hundred meters so I tell him to use the lowne lazy method of docking and then I see something he switches hit square on the docking port he's targeting and aims his camera there and his cursor crosses over an eva hatch so I had an idea what happens if you eva a kerbal like this well as it turns out when you eva the kerbal it take control of said kerbal and then if one was to cause said kerbal to board a vessel it causes the kerbal to take control of said vessel bassicaly switching to said vessel without a lengthy loading screen
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