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About me
Planet Engineer
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Searching for new worlds
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Combining science with art to create something beautiful
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OH YEAH BABY -- WE GOT THE PARALLAX WORKING.
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Parallax surface scatters are loading in Precursors! Let the games begin...
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I'm currently just trying to get stock Parallax content to load. As you can see, Vall's Parallax scatters are a no-show. If anyone knows how to fix this, please tell me; it'll accelerate development!
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This is me just booting up Parallax and loading stock Kerbin. Me booting up Parallax, however, should give you some hint of my current plans.
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Implenting KSP 2 Exoplanets into KSP 1 [DEVLOG/DISCUSSION]
wpetula replied to wpetula's topic in KSP1 Mod Development
Version 3 of Glumo is done! @Mrpasta44 touched up the poles and equator, and I touched up the rings. All that's left are final touches to the atmosphere and textures. ^ KSP 2 ^ KSP 1 For those of you wondering, Glumo's distinct orange storm band is now located south of the equator.- 47 replies
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Implenting KSP 2 Exoplanets into KSP 1 [DEVLOG/DISCUSSION]
wpetula replied to wpetula's topic in KSP1 Mod Development
Almost certainly this. Also, please move all discussion about NDAs elsewhere. They are not related to this thread (saying this to everyone)- 47 replies
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wpetula started following Implenting KSP 2 Exoplanets into KSP 1 [DEVLOG/DISCUSSION]
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Implenting KSP 2 Exoplanets into KSP 1 [DEVLOG/DISCUSSION]
wpetula replied to wpetula's topic in KSP1 Mod Development
Version 2 of Glumo is now complete! The new texture is a collaboration between me and @Mrpasta44 (Techo). ^ KSP 2 Glumo ^ KSP 1 Glumo -- Version 2 Please continue to give feedback on the visuals so we can deliver you an amazing product!- 47 replies
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Implementing KSP 2 Exoplanets into KSP 1: A Devlog Sad that you may never get to experience KSP 2's new planets? Don't worry -- the KSP 1 planet modding community has you covered! Focus #1: GLUMO KSP 2's Glumo KSP 1 -- Version 1 KSP 1 -- Version 2 KSP 1 -- Version 3 KSP 2's exoplanets are too cool NOT to explore...which is why I and other planet modders are implementing them into KSP 1 for fun. All textures are 100% custom-made by community members. If you want to contribute to the project, just pick a celestial body you find interesting and replicate it as best you can! Planet modders of all skill levels are welcome. This project has no hard deadlines, is collaboration-based, and only asks that you contribute your best work.
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creditctrl started following wpetula
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...unless explicitly permitted by me. If you would like to make an extrasolar patch for Precursors, you are welcome to do so. Whatever you come up with will be bundled in a future update, and you will receive full credit for your work.
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[1.12.5] The Kerbol System B-Sides [v1.1 - Bop-B Fixes]
wpetula replied to Ultimate Steve's topic in KSP1 Mod Releases
Does the low friction actually work on Eeloo? I've been trying to get that feature to work in Precursors for what feels like forever now. -
This is half a bug and half an experimental feature. I thought it was interesting to include in the lore that the KSC is often plagued by snow; however, this makes the runway more challenging to use. If enough people request a fix, I'll revert the KSC back to being mostly snow-free.
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Do you like geocaching? Exploring special locations? This next update will be a dream come true!
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