PrISM
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Everything posted by PrISM
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Kerbal Civ: Your opinion on interacting with the Kerbal Civilization
PrISM replied to JordanL's topic in KSP1 Discussion
I'd like to see some kind of benefit for various thing you do within your space program. Maybe returning a resource on Kerbin that's rare which benefits the planet. For example, Helium-3 mined on the Mun and returned to Kerbin to power fusion reactors which give some kind of benefit, maybe cheaper parts within career mode or something along those lines. -
So that when I look up at the night sky and I know that yes, we are part of this universe, we are in this universe, but perhaps more important than both of those facts is that the Universe is in us. When I reflect on that fact, I look up – many people feel small because they’re small and the Universe is big – but I feel big, because my atoms came from those stars. There’s a level of connectivity. That’s really what you want in life, you want to feel connected, you want to feel relevant, you want to feel like a participant in the goings on of activities and events around you. That’s precisely what we are, just by being alive. -Neil deGrasse Tyson
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If the Chinese announce they're going to send men to the Moon, we'll be there in a month; three weeks to assemble the rocket and a few days to fly there.
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That's one happy looking Kerbal.
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The shape of things to come.
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Building in the VAB/SPH. That's what irritates me the most in this game. Aside from that I'd say launching something somewhere only to find out it doesn't actually work wherever you're trying to go.
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Planet Ideas And Names For The Future Of Kerbal Space Program
PrISM replied to Dead Pixel's topic in KSP1 Discussion
Personally I'd rather see further development of the planets and moons we already have instead of just adding more. Right now they're really just different colored spheres of varying sizes. -
Jeb's Journey to Vall using only SRBs and Monopropellant
PrISM replied to LaydeeDem's topic in KSP1 Discussion
Don't you worry, Captain. We'll beat those Klingon devils even if I have to get out and push. -
Neil deGrasse Tyson. /end elections
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"Moar struts" aren't working. Help, or workarounds?
PrISM replied to birrhan's topic in KSP1 Gameplay Questions and Tutorials
That isn't possible in KSP. -
Send them up in what? The only way NASA was ever able to really do anything like that was with the Shuttle. Now all they can do is hitch a ride on a Russian rocket.
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The absolute worst aspect of this game is building in the VAB/SPH. It's easily the biggest thing that frustrates me and makes me want to stop playing.
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So I was just landing another component of my Mun base...
PrISM replied to Itchono's topic in KSP1 Discussion
Is there a reason why you have 4 Mechjebs? -
Does anyone happen to know if the future updates will be backwards compatible with current saves? I know some of the previous versions broke the prior saves but I don't know if they're passed that issue.
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If it gets to that point I think the museums should be built around where the rovers finally stopped.
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For me the Freespace games were my absolute favorites for space combat. It's such a shame that that particular genre never really caught on and we have so few games to choose from. That being said, I cannot wait for Star Citizen to be released.
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I'd prefer the dev team stick to what their vision of KSP is instead of trying to add everything into the game in an attempt to please everyone. That's one of the major problems with AAA developed games today. Everything is homogenized and watered down in order to appeal to the widest customer base possible.
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First time.
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Why can't I get perfectly circular orbits with manual editing?
PrISM replied to Frostiken's topic in KSP1 Discussion
Jeeze guys...it\'s not like we\'re trying to launch the Space Shuttle here. -
Too low, gear Too low, flaps Obstacle ahead, PULL UP! I worked on GPWS while I was in the Air Force. It was my favorite system because the thing never broke. If a pilot had a problem with GPWS, he was doing it wrong.
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Yeah I know about those markers. At first I was only eyeballing my lateral movement until I realized that the retrograde marker was moving too. Then I started using that instead. 8)
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Finally made it! After several failed attempts at landing I finally managed to land successfully and return to Kerbin safely. What helped me out in a big way was using a directly overhead view and using the RCS thrusters to manage my lateral movement. Once I nailed that, touching down just became a matter of throttle control to do it gently. First image from the Munar surface! Returned safely! My next goal was to actually pick a landing site, instead of just landing wherever I happened to come into orbit over. For my second Munar landing, I was able to change my orbital plane in order to land inside the large crater slightly above the equator. Is there any kind of name for this crater yet?
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Alright so I\'m having trouble with actually setting down on the Mun in one piece. It seems like no matter how careful I\'m trying to land, my legs wind up snapping off, the ship falls over and the CM breaks off. Are the stock landing legs just that brittle or am I doing it wrong? I\'m not really landing on rough terrain as I\'ve been shooting for craters. Should I switch to the fins? Do they work better than those legs?
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I stumbled upon this little game a couple of days ago and haven\'t stopped messing around since downloading the demo. I had so much fun with that I just decided to go ahead and donate and get a proper version. So far I\'ve been just messing with the stock parts and attempting to learn what I can. There\'s definitely a bit of a learning curve involved with this...rocket design, orbital mechanics! ??? Since starting I\'ve been able to get as far as completing a successful lunar (Munar?) orbit and return to Kerbin. That was a little sloppy, but it got done! So I suppose now it\'s on to actually touching down!