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Scarecrow71

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Posts posted by Scarecrow71

  1. So I spent about the last hour(ish) playing with a new campaign in For Science!, and overall I am stoked.  This is exactly what I was hoping KSP2 would start off as when EA dropped in February.  It has taken a bit to get to this point, but so far, I'm happy with what I've seen today.  In the first campaign, I completed 2 missions (launch first rocket to 10km, launch second rocket to 70km), and I unlocked a portion of the Tech Tree:

    QSBlpUN.png

    2 launches, and I think I'm capable of actually aiming for the Mun (without Mun Landing technology, interestingly enough).  I've got some thoughts and questions on what I've seen, though.

    • Without doing a thing in the settings regarding wobbly rockets, things seem a bit more stable.  I don't know if autostrut is turned on by default (again, I didn't go into the settings at all), but I just got the feeling that things were more stable.  Like, I won't have to worry about the rocket turning into wet spaghetti at the most inopportune times.
    • It seems that reaction wheels have been tuned to be more effective.  Having even a single one on the rocket I launched into LKO helped far more than having multiple large ones prior to the 0.2 update.  Might be that I combined them with the first small fins you get in the game, which I will have to eventually test out.  But gosh darned it all to heck does the rocket respond better.
    • I'm a bit confused on the Science Jr. part.  At multiple times when I had it on the rocket, the little blue light came on to say "Hey, you can run Science here"...but I didn't have to run anything?  Seems it automatically just picks up whatever it can, which is both good and bad, I guess.  I'm in the camp where I liked clicking the button so I'd know what I was picking up.
    • On this note, several times I got the message that certain experiments had to be run in EVA.  So I'd take Tanemone out of the capsule, right-click on him, and see the button to do a Surface Survey.  I'd click the button...and then get an error message that I'm not in the right location for that experiment to be performed.  On the launchpad, in the water, on the grass - same error message every time.  This might be a bug, perhaps?  Or is there some other information somewhere about when the different kinds of experiments can be run and under what circumstances?  Because without an explanation, this is just confusing.  I'm an old-hat player; imagine how this might be confusing to a new player who has never done this game before.
    • When I fired up the new campaign, I had Cadet Orientation turned on because, you know, new features and all.  At one point in Mission Control, PAIGE indicated that we can track a Mission, and then get an overview of it at any time by clicking the Mission Briefing button.  Without telling us where said button is, which doesn't exist in Mission Control, by the way.  I found it on the app button tray in the VAB and in flight, but letting us know where it was might not be a bad idea?
    • Love the overhaul of the KSC.  Looks much cleaner now than it did prior to 0.2.
    • 35 science points for Struts?  Really?  Nothing like being overcharged for something.

    With all this said, I like the update.  At least for now, things appear to be on track.  We'll see what happens when I try to land on the Mun!

  2. On 11/16/2023 at 2:12 PM, Deddly said:

    Rule 1: adding back the letter eth(hard th sound) Ð ð 

    Rule 2: Delete the letter Q. The Kween can manage without it, and I ðink we will all be kwick to agree ðat ðis is much better.

    Rule 3: c now make ðe ch sound and never ðe k sound.

    Rule 4: C kan also never make the "s" sound. Ðat C letter was just stupid and has konfused people for senturies, but now we have fixed it.

    Rule 5: Instead of writing "ss," any words having the "ss" must now use ß.

    Rule 6: It's just stupid to konfuse oðers wið "u" instead of "ew" or "eu".

    Rule 7: ks makes ðe x sound, and x makes ðe sh sound

    Rule 8: Kontrakxons are non-eksistent. If you want to spell "here's", it must now be "here is". Ðis solves noðing, and makes everyðing worse.

    Rule 9: J now always makes ðe soft j sound and g always make ðe hard g sound.

    Rule 9a: GIF is pronownsed wið a hard "G" 

    Rule 10:  The letter "C", when found either by itself or repeating, is replaced by either an "S" or a "K" based upon its usage.

    Examples:

    • The soft "C" sound is replaced with the letter "S".  This occurs in words such as REPLACE, FACE, FARCE.
    • The hard "C" sound is replaced with the letter "K".  This occurs in words such as CAT, CAR, CATACOMB.
    • The hard "C" sound when found repeating is replaced with a repeating "K".  This occurs in words such as OCCUR, OCCULT, VACCUUM.
    • The hard "C" sound when found with the letter "K" is replaced with the letter "K", making the letter "K" repeating.  This occurs in words such as LUCK, FLACK, and JACKET.

    When the letter "C" is found with other letters to make new sounds, such as "CH", the "C" is left alone.

    This post, written with all rules in effect:

    Spoiler

    Rule 10:  Ðe letter "C", when found eiðer by itself or repeating, is replased by either an "S" or a "K" based upon its usage.

    Examples:

    • Ðe soft "C" sound is replased with ðe letter "S".  Ðis okkurs in words such as REPLASE, FASE, FARSE.
    • Ðe hard "C" sound is replased with ðe letter "K".  Ðis okkurs in words such as KAT, KAR, KATAKOMB.
    • Ðe hard "C" sound when found repeating is replased with a repeating "K".  Ðis okkurs in words such as OKKUR, OKKULT, VAKKUUM.
    • Ðe hard "C" sound when found with the letter "K" is replased with ðe letter "K", making ðe letter "K" repeating.  Ðis okkurs in words such as LUKK, FLAKK, and JAKKET.

    When ðe letter "C" is found wið other letters to make new sounds, such as "CH", ðe "C" is left alone.

     

  3. How do my Kerbals celebrate the holidays?  With many large explosions on the launchpad!  All kinds of red and green from methane explosions and fire!

    After they douse the flames, they retire to the Astronaut Complex where they watch a slew of movies.  Such titles as "Rudolph the Kerb-Nosed Reindeer" and "Frosty the SnowKerb".  A warm mug of hot cocoa and a rousing round of singing "God Rest Ye Merry Gentle-Kerbs" follows before setting off to sleep, waiting for Santa Kerb to bring snacks!

  4. 1 hour ago, Nate Simpson said:

    Packing for Jool is always hectic

    Yes it is.  But gosh darned it all to heck if it isn't fun!

    1 hour ago, Nate Simpson said:

    Personally, I'm looking forward to seeing how deep into the Kerbolar System people can get with only the first research node unlocked. I suspect it's shockingly far. Could Eeloo be in play? Could somebody possibly manage an Eve landing and return? Only time will tell!

    Challenge accepted!

  5. She packed my bags last night, pre-flight
    Zero hour, 9:00 a.m.
    And I'm gonna be high as a kite by then
    I miss the Earth so much, I miss my wife
    It's lonely out in Space
    On such a timeless flight
    And I think it's gonna be a long, long time
    'Til touchdown brings me 'round again to find
    I'm not the man they think I am at home
    Oh, no, no, no
    I'm a rocket man
    Rocket man, burning out his fuse up here alone
    And I think it's gonna be a long, long time
    'Til touchdown brings me 'round again to find
    I'm not the man they think I am at home
    Oh, no, no, no
    I'm a rocket man
    Rocket man, burning out his fuse up here alone
    Mars ain't the kind of place to raise your kids
    In fact, it's cold as hell
    And there's no one there to raise them if you did
    And all this science, I don't understand
    It's just my job, five days a week
    A rocket man, a rocket man
    And I think it's gonna be a long, long time
    'Til touchdown brings me 'round again to find
    I'm not the man they think I am at home
    Oh, no, no, no
    I'm a rocket man
    Rocket man, burning out his fuse up here alone
    And I think it's gonna be a long, long time
    'Til touchdown brings me 'round again to find
    I'm not the man they think I am at home
    Oh, no, no, no
    I'm a rocket man
    Rocket man, burning out his fuse up here alone
    And I think it's gonna be a long, long time
    And I think it's gonna be a long, long time
    And I think it's gonna be a long, long time
    And I think it's gonna be a long, long time
    And I think it's gonna be a long, long time
    And I think it's gonna be a long, long time
    And I think it's gonna be a long, long time
    And I think it's gonna be a long, long time
  6. 35 minutes ago, Dakota said:

    I would highly recommend trying to stay spoiler-free when it comes to Discoverables! It's way more exciting if you find them yourself just through playing the game.

    As someone who has never even seen the Mun arch in KSP1, I need all the help I can get finding these.

  7. ...when you strengthened your math skills IN ELEMENTARY SCHOOL by calculating THAC0 in your head.  Without a calculator.  Without having to look up the actual bonuses in the tables in the books.  Yeah, I'm an old-school 1E nerd.

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