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Coldrifting

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  1. Maybe try replacing that NEEDS[VABOrganizer] with AFTER[VABOrganizer]
  2. Yeah I ended up doing the same thing.
  3. I hate to burst your bubble but I think restock plus already has configs on its GitHub repo, I just don’t think they’re in a release yet, but you can download them and they work. https://github.com/PorktoberRevolution/ReStocked/blob/140d6fa93442eb1730df4ddc68261c0a9bfc4d77/Distribution/RestockPlus/GameData/ReStockPlus/Patches/VABOrganizerRestockPlus.cfg
  4. Hmm I don’t think the sph assets are loaded at the main menu and I don’t know Unity and KSP enough to do that, but I could look into removing Kerbin, I was thinking about doing it. I’d have to double check if it actually saves any time though, not sure if it’s something I can adjust. I’d also want to make sure it doesn’t cause scatter etc to cause NREs or something. Schools starting up again though so we’ll see if I have time.
  5. I've been playing around with this mod since I found it on GitHub and I really like it! It even seems to work without issues with my custom categories mod. I used to spend way too much time renaming parts to align nicely in the editor and this should help a bunch. Plus it looks really cool! Thanks for the mod!
  6. New Update! Version 1.0 is out which is a major rewrite of the mod designed to be less hacky and more functional! Any bloom issues should now be resolved, since I'm no longer placing any lights, and overall the lighting should look a lot better than before. I also managed to patch the VAB/SPH window textures so that they are dark at night, and it looks really cool now! Finally, I also added better support for the career mode 1 and 2 facilities, rotated the night sky so that the galaxy is less distracting, and improved the daytime icon on the toolbar.
  7. Hi, I'm curious if anyone knows how to load a custom static mesh into the game and what the best way to do that is. Also, I'm pretty sure KSP loads all of its resources at once, so I'm also wondering how I can access mesh/textures without needing to have an instance of the game object that is using the mesh/texture loaded? EDIT: I got a basic OBJ importer working, but I eventually got mu models working via the GameDatabase.LoadModel() method and the blender mu plugin.
  8. Cool updates! Seconding the question about the VAB size/color tags EDIT: Looks like it might be this mod: https://github.com/post-kerbin-mining-corporation/VABOrganizer
  9. Thanks for the report. The way I had implemented the mod was a little hacky with a bunch of manually placed lights, which I suspect are doubling up somehow. I'm working on an update right now that should fix this and get rid of those extra lights. EDIT: I've decided to enhance the mod while I'm at it. I'm working on custom glass textures for the SPH/VAB, so that the glass is dark at night
  10. Minimal Main Menu A very simple mod that skips animations on the main menu, and condenses all major options into a single page, to reduce that 1 second of waiting while starting a new game or loading an existing one. Yes, I'm impatient Should be on CKAN soon, but in the meantime here's a download link: https://github.com/coldrifting/MinimalMainMenu/releases/latest
  11. Maybe? I don't know if I'll add support for that but the colors are all defined in one file so it would be pretty easy to change and then build if you're a little familiar with visual studio.
  12. Tired of the UI windows at the KSC lighting up your screen? Say hello to Dark Mode! Some Screenshots: Should be on CKAN soon. In the meantime, download it here: https://github.com/coldrifting/DarkModeForKSP2/releases/latest Source code available here: https://github.com/coldrifting/DarkModeForKSP2 License: MIT
  13. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD R7 3700X | GPU: AMD Radeon RX 7800 XT | RAM: 32 GB Severity: Low Frequency: High (Every time the button is hovered over in the VAB) The tooltip for the VAB Redo icon appears above and to the right of the button, and not to the right like the undo button. This is likely due to it's gameobject being scaled by -1 on the y axis. tThe gameobject in question can be found at this path. /OAB(Clone)/HUDSpawner/HUD/widget_ToolBar/GRP-Undo-Redo/KSP2ButtonText_ToolsBar-Redo Bugged (Current): Expected: Included Attachments:
  14. Really cool mod! I'm all for more of these smaller precision mods. Easier on load times and RAM. By the way, I noticed a bug where some of the engines (at least the larger ones) would make some noise when you placed them in the SPH. It's not instant, but after a bit the engine spools up, which can be distracting in the editor.
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