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Robin Patenall

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Posts posted by Robin Patenall

  1. HI @linuxgurugamer,

    I've been playing with these PicoPorts and I found a bug and a missing feature and have come up with fixes for both of them.

    • When used with your  DockingCamKURS, the camera is pointing in the wrong direction.
    • The PicoPorts aren't flagged as cargo parts so you cant put them in inventory and use then in EVA construction, which I felt was something that should be added, as the Clamp-O-Tron Jr.  can be.

    This is my first attempt at modding but the patches seem simple and I've tested them on 1.12.2. I've included the MM fix for removing the ModuleCargoPart on KSP < 1.11 sa this mod is compatible with 1.9.x but haven't found a way of testing that.

    Assuming you'd like to have these, would you like me to have a go at trying to do a Git fork / pull request with these (I'll do two, one for each issue) or would you prefer another method? 

  2. Hi @linuxgurugamer,

    I thought I'd chime in with an issue I'm having, I am running  KSP 1.11.1, but I suspect that it's more related to my late 2013 iMac.

    The issue is basically that everything works except the image which is just a magenta block. Looking at the logs it looks like an issue with the shaders not being compatible in some way. I tested this on a reasonably modded version (half the mods seems to be supported by you, where do you find the time?), but reproduced the issue in a clean copy with just the dependencies.

    Environment

    KSP : 1.11.1.3066 (OSXPlayer) en-us (64bit)
    OS: Mac OS X 10.15.7
    CPU: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8)
    RAM: 32768
    GPU: NVIDIA GeForce GTX 780M OpenGL Engine (4096MB)


    Problem
    Camera (docking camera and part camera) only show magenta background under the overlay. The actual overlay,
    controls and UI appear correctly and are working.


    Mods Installed
    ClickThroughBlocker v0.1.10.15 / v1.0.0.0
    ToolbarControl v0.1.9.4 / v1.0.0.0
    DockingCamera v1.3.8.0 / v1.0.0.0


    Reproduction steps
    Build a simple craft in the hanger which includes a camera. Lauch the vehicle to the runway
    and put on brakes. Open Docking Camera UI from toolbar, right click on camera and tur nit on.
    Camera UI appears with image only as a magenta background.


    Logs (I think that this will work)
    https://drive.google.com/file/d/1zXpr-_Y-R_8FBhvR2mbaFB34aC739Mov/view?usp=sharing


    Additional notes :

    I suspect the important part of the logs are where Unity is having trouble finding / loading
    the shaders.

    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Shaders/Shader.cpp Line: 558)

    WARNING: Shader Unsupported: 'DockingCamera/NightVisionClear' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'DockingCamera/NightVisionClear' - Setting to default shader.
    Desired shader compiler platform 15 is not available in shader blob

     

    I hope this helps with looking at the issue, should I look into raising this  on Github as well?

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