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oldman78

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Everything posted by oldman78

  1. Thank you this really helped me I was wondering if you might have a fix for laythe as the same issue applies and can't figure out how to modify it so I can see through the atmo. I've been having so many issues trying to get this visual pack to work. I tried it with ks3p but can't access the ks3p menu once I install e.v.e and astro's pack, so now using UTFX but this has some issues with casting shadows on planets and moons when zooming in and out on the map and tracking station, also the mun is very dark by default when using astro profile through TUFX, and kerbin from orbit has no colour or only very very slight difference in colour between mountains desert and grass and that's only if you can make out the land through the atmo . this gets fixed if I add terrain (default profile) through E.v.e ui I also tried this with the mun and minmus and the mun turns bright white but very detailed and cast nice shadows but it seems far too intense and minmus is too bright to see any detail. at all., I did notice however that adding terrain profile through E.V.E loads the same cfg parameters regardless of which planetary body you choose. another annoying thing is once I apply the terrain profile I cannot undo it so I have to reinstall astro pack.
  2. Do I still have to force Kerbal into dx11? for this to work properly ?
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