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KSP2 Release Notes
Everything posted by Kasterfin
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
Kasterfin replied to JDP's topic in KSP1 Mod Releases
Also, if this mod is combined with the partmodule decouplers from the ORDA you can have staged remotetech probes. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Kasterfin replied to JDP's topic in KSP1 Mod Releases
I'm so glad that a 0.17 fix has arrived; all my old remotetech spacecraft were useless untill this mod came out -
An anomaly found somewhere on Bop
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Duna, Eve, Aerobreaked over Jool, Laythe and Bop.
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An extreme aerocapture manouver over Jool goes horribly wrong when I'm accidentally captured by Laythe on a collision course after the manouver is over
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How did they possibly get the docking to work when time is accelerated?
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Can you sign me up for a turn? And can I request that you allow MMI's Kethane as an extra mod?
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[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Kasterfin replied to kockaspiton's topic in KSP1 Mod Releases
I'm so glad this part pack has been updated! -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Kasterfin replied to kacperrutka26's topic in KSP1 Discussion
It'll also be by far the easiest world to land on. Even an ion drive should do it. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
Kasterfin replied to JDP's topic in KSP1 Mod Releases
My solution has been to simply attach the probes nose-first to a decoupler or radially. I also have a similar bug where engines (wherever they might be positioned) simply drop off the probe after it is decoupled. In one arrangement, I had three probes attached radially by their fuel tanks. When they decoupled, the MMI ion engines (two on each probe) just fall off the body of the ship, but the regular liquid engine (one on each probe) stayed on and worked fine when I loaded up the probe. Is it relevant that I was actually using the probes' ion engines when they were attached to the main body of the ship but not the probes' liquid engines? Here is the vessel in question with probes attached: -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Kasterfin replied to Dani-Sang's topic in KSP1 Mod Releases
K I understand - but aside from this little problem it's a great mod and I'm looking forward to the full version of Kethane. -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Kasterfin replied to Dani-Sang's topic in KSP1 Mod Releases
I didn't expect to detect any pockets of kethane on Kerbin, but the map screen is just showing black and the latitude and longditute meters are stuck on 0.000. I am only using one control module, one sensor and one converter. -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Kasterfin replied to Dani-Sang's topic in KSP1 Mod Releases
My detection mode doesn't seem to be working properly - it only illuminates a tiny line on the map and says that nothing is detected -
They're dynavolt ion engines, I used them with the electrical energy plugin. They can be a bit buggy sometimes so I've switched to using mechanical mouse ion drives
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Largest Payload to orbit minmus
Kasterfin replied to kitsuna77's topic in KSP1 Challenges & Mission ideas
This is the best I've managed so far - I think it's around 36 tons -
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For when you absolutely have to land six vehicles on the Mun in one mission.
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This is what goes into a mission to Minmus for me:
Kasterfin replied to AncientAstronaut's topic in KSP1 Discussion
My standard strategy is just ot get the orbit roughly circular and wait until I hit Mimmus' sphere of influence - but a procedure like this is probably a lot more efficient. This kind of thing might be useful for interplanetary missions. -
Kerbals at War - The very first KSP War movie
Kasterfin replied to Squeegy Mackoy's topic in KSP Fan Works
This is amazing - can I ask how you managed to get the rocket to launch at the same time as the tank? -
Two words - ion engines. I'd probably use 4 or five solar powered ion engines - that should get us into any orbit. Then I might use the controllable debris mod to send a lander or descent vehicle down to the surface. I might land the entire vehicle on a low-gravity airless moon.
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
Kasterfin replied to JDP's topic in KSP1 Mod Releases
This looks very impressive - it will be perfect for adding onto my ion-drive powered spacecraft to provide an easy descent