I've discovered this mod recently and I have to say it's fantastic, it allowed me to go beyond on my aircraft recreations, thanks @linuxgurugamer for maintaining and continuing the good of work of @CarnationRED
A couple questions...is it possible to import the shaders of Textures Unlimited to have metalic textures of the same type?
Would it be possible to have procedural air intakes in the framework of this mod? I always thought that it would be cool to have a procedural airIntake mod, so I created a part .cfg and modified the base .mu on blender to make it more like an intake to check if it's possible to do it without having to write new modules, but the new part only appears in the parts list, once loaded in a craft it takes the shape of the regular CRFP fuselage, I assume the module code reloads the basic shape from somewhere.
Thanks!