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Everything posted by Arecibo Kerman
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Forgetful Kerbals: Kerbonauts always forget their training. So they need to spend 2 hours each day training. Recommended with:
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I'm not aerodynamic or a kerbal But is @Spaceman.Spiff here?
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One sentence you could say to annoy an entire fan base?
Arecibo Kerman replied to Fr8monkey's topic in Forum Games!
Never watched Star Trek -
I click because I can But to everyone else I was never here
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Suspiciously Affirm Your Status As A Human
Arecibo Kerman replied to astrokerb's topic in Forum Games!
3/10 just like anything I am a robot Why would a machine tell you it was a robot if it wasn't suposed to -
Change, add, or remove one letter from the word of previous post.
Arecibo Kerman replied to Turf's topic in Forum Games!
Bassyyconnecdedly -
Suspiciously Affirm Your Status As A Human
Arecibo Kerman replied to astrokerb's topic in Forum Games!
That exactly what a machine would say. 5/10 I am a human as only a human can ask a question. As your... I mean our technology is not great enough. So am I human? -
Tylo Lowest twr Lander Challenge!
Arecibo Kerman replied to Arecibo Kerman's topic in KSP1 Challenges & Mission ideas
fair point any other ideas for scoring systems -
Tylo Lowest twr Lander Challenge!
Arecibo Kerman replied to Arecibo Kerman's topic in KSP1 Challenges & Mission ideas
Looked at the album and found values 0.9 and 1.47 or a score of 2.37. Good one! -
Tylo Lowest twr Lander Challenge!
Arecibo Kerman replied to Arecibo Kerman's topic in KSP1 Challenges & Mission ideas
Yes, that is very Kerbal But... rule 4 states: 4. Land at a suitable speed (under 15m/s). So that would be in the Rogues gallery. But I would like to see a attempt in that manner! I'd give it a go anyway. -
Tylo Lowest twr Lander Challenge!
Arecibo Kerman replied to Arecibo Kerman's topic in KSP1 Challenges & Mission ideas
Yeah I noticed that edited it now -
Tylo Lowest twr Lander Challenge!
Arecibo Kerman replied to Arecibo Kerman's topic in KSP1 Challenges & Mission ideas
Reserved -
Landing on Tylo is hard. Because of the high gravity a high twr is recommended for landers. I ask you to do the opposite and design a Tylo lander with the lowest twr you can. Tylo in all its Glory Your aim is to make the lowest twr Tylo lander possible, there are 3 categories: Stock: Build a lander using stock + DLC parts. Prohibited Mods: Part mods, Any mod that changes physics, Any mod that alters Tylo (visuals ok). Modded: Build a lander using appropriate part mods. Prohibited Mods: Futuristic part mods, Any mod that changes physics, Any mod that alters Tylo (visuals ok). Go wild: Anything goes! (except altering Tylo) Prohibited Mods: Any mod that alters Tylo (visuals ok). Rules: 1. NO PROHIBITED MODS ! 2. No excessive clipping of functional parts. 3. The lander's final stage must be whole upon touchdown. 4. Land at a suitable speed (under 15m/s). 5. The Kerbal has to be in a pressurised container, no chairs or ladders. 6. No exploiting game bugs of physics. 7. If you do find a loophole to the rules and it is used in your entry is will be put in the "Rouges Gallery". 8. No deliberate extra weight, everything needs to have a purpose. 9. There must be engines attached once landed. 10. Prohibited mods: Futuristic tech, Near Future Propulsion, Anything that changes the Jool system. 11. No Orion Drives from anywhere. 12. No stock exploits. 13. Apoapsis has to be below 30km. To Submit: Credit to @dnbattley Take a screenshot in low Tylo orbit showing the Twr and burn time. Then take a screenshot of the twr and full fuel usage just before jettisoning each stage. After jettisoning each stage show the full burn time of that stage. Take a screenshot of the lander safely on the surface of Tylo. In one piece. The burn time and twr readouts come form the stock DeltaV indicator. Scoring: Also credit to @dnbattley ((1-maxTWRstage) x net burn timestage) i.e. a 3 stage lander which operates at (0.5x rising to 0.7x) TWR for 100s, (0.6x rising to 0.9x) for 30s, then (1.0x rising to 1.3x at landing) for 95s would score 0.3x100 + 0.1*30 -0.3x95 = 30+3-28.5 = +4.5 Tips: 1. You can cheat the lander to Tylo orbit if you want. Kudos if you don't. 2. No need to go home or back to orbit. Again Kudos if you do. Leaderboard: Modded: Stock: Go Wild: Rouges Gallery (This is where all the entries that don't quite fit the rules go): Other Stuff: The smaller the better. DLCs count as stock. Good Luck! Arecibo,
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Make a wish... and have it horribly corrupted!
Arecibo Kerman replied to vexx32's topic in Forum Games!
Granted but only for a second I wish for a fish with a wish dish. -
I know what a signature is but I can't find a way to edit mine? Any help would be greatly appreciated.
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Feel like we need a song for this, Old Lang Sine keeps popping into my head. It is sad to know development is stopping but it's had a good run. On the positive nothing new so no massive amounts of new bugs.
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Might be necroposting but anyway... Arecibo has recently been demolished and named this as a sort of memorandum. And every kerbal is Kerman.
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[1.12.x] Near Future Technologies (September 6)
Arecibo Kerman replied to Nertea's topic in KSP1 Mod Releases
Will have to check -
How many hours of playtime do you have in KSP?
Arecibo Kerman replied to JebIsBestPilot's topic in KSP1 Discussion
Anywhere from 1000 to 3000? No way of counting! -
Thank you @JB182 and @Hotel26 for your warm welcomes!
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Hi I've been playing Ksp since 2017 or 1.7.3. I think. And lurking here ever since. But I've decided to stop lurking and start being more active! I can say this is one of the kinder corners of the web. So, happy to be here.