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Ärger

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  1. This did in fact work. So the dlls themselves aren't the issue, but something with dll-handling seems to have changed. Thanks for that.
  2. With KSP 1.12 released, it unfortunately has stopped working for me. Have an info-dump on what I found. Before this, I didn't have any issues I wouldn't blame on having my entire system's RAM worth of mods (everyone loves the occasional temporal system freeze :v ), however, after the update, the game gets stuck on the very first loading screen, saying "Loading Part Upgrades". This also is true, when KSPI is the only mod installed besides the official expansions. Attempts to narrow it down indicated the issue to be within "Interstellar.dll", as in, everything loads as well as the circumstances allow if I just cut the "Plugins" folder into some other location, or move MiniAVC or Interstellar_redist out of the game's reach. With everything in place, I also notice my system using an unusual amount of power when it reached the point of nasty, also when entering desktop using alt+tab. Oddly enough, that doesn't correlate with CPU usage at all, but the GPU does heat up. After some five minutes of waiting, I hit alt+f4. When doing that, the final lines before the cleanup handler in the KSP.log look like this: [LOG 17:40:14.509] Resource Default added to database [LOG 17:40:14.509] CodeAssetLoader: Compiling all code assets [LOG 17:40:14.515] ExperienceSystemConfig: Added Effect 'DeployedSciencePowerSkill' to Trait '#autoLOC_500103' [LOG 17:40:14.515] ExperienceSystemConfig: Added Effect 'DeployedScienceExpSkill' to Trait '#autoLOC_500105' [EXC 17:40:14.520] NullReferenceException: Object reference not set to an instance of an object Experienced on this: Kerbal Space Program - 1.12.0.3140 (WindowsPlayer x64) en-us OS: Windows 7 (6.1.0) 64bit CPU: AMD Ryzen 7 2700X Eight-Core Processor (16) RAM: 16334 GPU: AMD Radeon R9 200 Series (4071MB) SM: 50 (Direct3D 11.0 [level 11.0]) Is there anything else I can attempt or any additional data I can gather on my end?
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