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Midimax

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  1. Sorry i forgot to mention. It is the GOG Version 1.12.1_03142_48164 Linux, including the Making History and Breaking Ground DLC I deleted everything and reinstalled it from scratch , used CKAN to install MechJeb2, Kerbal Engineer Redux and ModulManager 4.1.4 Nothing else, and the file is there. It contains 11521 lines of German text in the Format like the example of line 10 down below: (every line starts with 2 Tab keychars) #autoLOC_6005084 = Europäische Weltraumorganisation Unfortunately the log does not say in which line exactly the parsing error appeared, there is for sure not a single line beginning with ":" but the very last line is empty. PS.: I took a look at "dictionary.cfg" at the same location, at least the line from above is in there and it is a little bit better formatted (within curly braces and things), while "temp.cfg" contains just only "#autoLOC..." lines, maybe "temp,cfg" is really only there by a packaging mistake and not needed. Thanks
  2. Hi, with 1.12.1 German and Module Manager 4.1.4 i get 2 "Cannot parse node name as tag list" localization errors related to "GameData/Squad/Localization/temp.cfg" Part of the LOG: [LOG 22:32:05.255] [ModuleManager] Waited 0.000s for patching to finish [LOG 22:32:05.255] [ModuleManager] Applying patched game database [LOG 22:32:05.257] [ModuleManager] Dumping ModuleManager log to main log [LOG 22:32:05.258] [ModuleManager] #### BEGIN MODULEMANAGER LOG #### [LOG 22:31:45.670] Log started at 2021-07-11 22:31:45.670 [LOG 22:31:46.799] Checking Cache [LOG 22:31:46.977] SHA generated in 0.175s [LOG 22:31:46.977] SHA = 86-0C-45-6B-B8-9D-34-59-15-92-2D-55-43-EF-70-55-F7-E2-C3-65-09-19-BA-65-D4-5A-29-E3-F3-ED-71-5C [LOG 22:31:46.978] Pre patch init [LOG 22:31:47.246] compiling list of loaded mods... Mod DLLs found: Name Assembly Version Assembly File Version KSPAssembly Version SHA256 Assembly-CSharp 0.0.0.0 0.0.0.0 1.12 76ae2473e1f9b826105fd4eac4789b0b0eaf6303a698507177853fc6691c8a04 ModuleManager 4.1.4.0 4.1.4.0 2.5 c3a771f61e578ac9e9d69ac642ddd98dde19de8e26635266876748c86b829d81 KerbalEngineer.Unity 1.0.0.0 1.0.0.0 1.0 1f01f8b29e95cf9557b04a467d082ab76a01c1cde462d9e2ee6d4c96df02ec0e KerbalEngineer 1.1.9.0 1.1.9.0 83c75e4f935dda43ca8b781cf4769a4e6ad365f2cb17a24028076afe87515958 MechJeb2 2.5.1.0 2.12.0.0 2.5 f2c4bed987677fcab818e91125db5132cf70be11b31cba9ac36b5e76fd4226e8 System.Buffers 4.0.3.0 4.6.28619.01 accccfbe45d9f08ffeed9916e37b33e98c65be012cfff6e7fa7b67210ce1fefb Non-DLL mods added (:FOR[xxx]): Mods by directory (sub directories of GameData): Squad SquadExpansion Mods added by assemblies: [LOG 22:31:47.247] Loading Physics.cfg [LOG 22:31:47.249] Extracting patches [LOG 22:31:47.282] Deleting root node in file MechJeb2/Parts/MechJebNoCommandPod node: @PART[*]:HAS[@MODULE[MechJebCore],!MODULE[KerbalEVA]]:NEEDS[!RP-0,!RealismOverhaul,MechJebUnlocked] as it can't satisfy its NEEDS [ERR 22:31:47.309] Cannot parse node name as tag list: can't create tag list from empty string on: Squad/Localization/temp/- [ERR 22:31:47.309] Cannot parse node name as tag list: can't create tag list beginning with : on: Squad/Localization/temp/: [LOG 22:31:47.376] Applying patches Can i just ignore that or will that cause trouble later on? thank you very much.
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