Toggle Ordinance bay deployment with action group key?
You can click on it in flight and toggle it, how can I edit this part so that it can work with ag1-ag# and deploy missiles with BDarmory and/or set an action key.
I would generally terminate a failing mission with any crew as long as Valentina w as not aboard. My program has expended great assets in recovering her, but wastes no time or money on meat popsicles.