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Stonesmile

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Everything posted by Stonesmile

  1. v2.5.0 The Smooth Cone now has the ability to have an offset! Other Changes: Fixed a bug where setting the truss shape to length 0 would mess up the node positions if going back to a non-zero length. Added the default metallic and black TU colors to the color picker presets when using TexturesUnlimited.
  2. There is a better solution, mentioned in the ProcParts readme. Do note though that the size limits are there to (roughly) match the available tank sizes in the stock tech tree. If those limits and placements in the tree are no longer accurate, an issue on the GitHub page would be appreciated!
  3. A good way to see the colliders of ProcParts in-game is using DebugStuff (Available on CKAN). If it is caused by an interaction with another mod, the only way to narrow that down is to test with only some mods installed, adding back or removing mods a few at a time
  4. This is caused by the latest version of ProcParts, v2.4.2. Downgrading to v2.4.1 should fix it
  5. The procedural engine plate is from Procedural Fairings. Is that mod updated to the latest version?
  6. Procedural Parts v2.4.1 released for KSP 1.8+ New dependency: KSP Community Fixes Bugfix: Fixed SRB nozzle size getting reset in flight Bugfix: Fixed SRB thrust not following the gimbal Get the latest version of Procedural Parts on CKAN or on GitHub: https://github.com/KSP-RO/ProceduralParts/releases
  7. KSPCF = KSP Community Fixes. There will be a release of ProcParts soon, so might be easiest to wait and update ProcParts through CKAN. I'll post here when v2.4.1 is available
  8. Using CKAN works. What I was saying is that Procedural Parts should tell CKAN that it needs KSPCF to be installed too.
  9. Oops! That is because KSP Community Fixes is needed as of the latest version... Forgot to add that as a dependency on CKAN and to mention it here. You can manually install it in the mean time, but the `PersistentIConfigNode` setting needs to be enabled. This will be fixed in a bug-fix release soon (TM)
  10. Procedural Parts v2.4.0 released for KSP 1.8+ Added a new shape: Hollow Truss! Added option to scale a texture in only one direction, instead of either scaling in no direction or both directions. Bugfix: Fixed multiple issues with the procedural SRB. (Known remaining issue: An SRB attached to a parent through the nozzle gets incorrect position when changing the nozzle angle) Bugfix: Fixed dry mass display in the PAW being incorrect. Bugfix: Fixed model hierarchy on procedural heatshield. Get the latest version of Procedural Parts on CKAN or on GitHub: https://github.com/KSP-RO/ProceduralParts/releases
  11. Yes, Procedural Parts works outside of RO. The mod has stock tech tree configs, but they are a bit old, so might not be 100% correct
  12. It would be possible. As you say it is a very niche use case that would clutter the shape selector for most people
  13. Unfortunately not. There is currently no shape that has independent scaling in X- and Z- direction (Y being up).
  14. Yes that is possible; here is an example of how it's set up for RealismOverhaul. Another way to do it is to use KSPCommunityFixes, which enables the size to be edited as a number instead of a slider when "#" is enabled in the PAW.
  15. This is a known issue (along with a bunch of other SRB issues), and should be fixed in the next release, see this pull request on GitHub. For now, if you really want to use the SRB, you might have to downgrade ProcParts to v2.1.2
  16. It's actually ProcParts that changes the scales of parts in RO, here, but this shouldn't be part of the issue since that doesn't scale the parts, it changes the starting dimensions of the part. This problem should be present even without RO or any of its dependencies and is likely just due to interaction between tweakscale and ProcPart.
  17. The tech limits are configurable, so if you think they are bad for your career, you can change them like this
  18. The parts are re-sizeable, so yes, they fit with MLP
  19. Sounds like you have a bunch of other mods. Maybe one of them is conflicting somehow.
  20. While such a unique shape is mathematically possible, it is likely too specific to be useful to enough people to warrant implementing it. One idea for the install issue; have you tried using CKAN?
  21. Are you sure you got release? The code in the github repository is not compiled, so make sure to get a release from here. I have some ideas for shapes that can be added, but the current UI is not ideal for adding a lot of shapes, see this message;
  22. The first question seems to relate to Textures Unlimited, if I understand it correctly. You can create new preset colors through MM configs, but I do not think you can save the entire layout of colors on the part, since that varies a lot between what part TU is operating on. (Might be best to ask on TU's forum thread?) Regarding the second question, the main limiting factor to adding more shapes is that the UI slider for the shapes is not ideal for adding a lot more shapes, so a better system for that might be needed in the future. The current polygon shape set to 4 sides should be able to act as a beam though. Different mods, like B9ProceduralWings or CarnationRedFlexibleParts might be able to create some shapes currently lacking. (Sorry for late reply)
  23. The editor freezing only when you switch to the fuel tanks further indicate that there is some config for a fuel tank part that is messed up, since there are Proc Parts in other categories (decoupling for example). Only tip I have for finding out which mod is to blame, is to create a new install where you install some mods at a time until the issue re-appears.
  24. Looks like a tank is using a shape name or another data field that is "null" for some reason. This would indicate some bad configs somewhere, but I have no idea where since any mod can add configs. Does the freezing happen if you try to switch to decouplers for example, or is it only fuel tanks?
  25. That is very strange. The drive link seems to not be public, so I can't access it
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