Aegrim
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Aegrim replied to Galileo's topic in KSP1 Mod Releases
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Aegrim replied to Galileo's topic in KSP1 Mod Releases
Has anyone made a dv map for this? I know they'd be fairly inaccurate because of the odd orbits, but I like to use them as a baseline for my missions so it's not 100% guess work.- 598 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
Are the optional ones better or worse in what ways? I'm looking at their file sizes and they're smaller than the ones I already have installed.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
Erm, I think i'm using the "normal" ones. Ok from the top of my head in your installzip there's an extra folder called Optional textures? I think I left those alone- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
Look at how yours was orientated, we've all got it orientated different ways. Mine was basically 180 off.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
I don't know what's affecting the rotation variable in hyperedit. I'll have to post there.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
Bah, reloaded my game and now it's pointing another way. It loads the config but 220 is no longer the same orientation. It's not too bad though I can easily fix it each time.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
Ok I downloaded hyperedit and changed the moons rotation to "220". It looks pretty close to real life now. I presume this is saved in my save game. It even changes colour during luna eclipse.- 2,401 replies
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Aegrim replied to JPLRepo's topic in KSP1 Mod Releases
Thanks, i've downloaded the greenhouse mod. USI has just so much stuff though it overwhelms me, so many different resources and parts and they interact in some way that requires certain other parts and I can't figure it all out. EDIT - Gunna give MKS-lite a spin. -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Aegrim replied to JPLRepo's topic in KSP1 Mod Releases
Do any parts exist that can turn mine-able resources into life support resources? Obviously not rocks into food, but chemicals into water and oxygen would be super nice, I want to do mars direct. -
Neet any screenshots?
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
Is the moon orientated incorrectly? EDIT - I just drove a rover around the moon and it eventually fell through the scenery and exploded. I'd noticed earlier part of my landing system exploded as I drove away.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
http://imgur.com/a/NMzar I started to piece together a video and after an hour of recording and putting it into sony vegas I realised the new nvidia shadowplay records its own notifications, so all my footage has a popup saying it's being recorded :/- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Aegrim replied to sDaZe's topic in KSP1 Mod Development
Does anyone have a cheat sheet for this? (DV map) I've been using this mod and sending probes and now that I'm working up to sample return/manned return missions I don't know how much DV I'll need to get home. Really looking forward to exploring my favourite moon, Europa.- 2,401 replies
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http://imgur.com/a/NMzar I've done this mission a few times but newer mods are making this a lot better this time around.