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vipAvoS

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Posts posted by vipAvoS

  1. 10 hours ago, Starwaster said:

    It's better to experience painful things. Pain is an excellent teacher. Without pain, learning is impossible.

    You have now learned that there are things in the game that will cause you pain necessitating a choice between reload or loss of Kerbal or ship.

    Well, I decided for myself this way: I instruct MJ to make a maneuver node, then I turn it off and I myself do the course correction and start the time acceleration.
    But this is just a workaround. And I would like MJ to work correctly (only my personal opinion).

  2. 2 hours ago, sarbian said:

    Ah. Code is always so easy.

    The repo is here. I will be waiting for your minimalist PR.

    I am familiar with programming. I imagine all the difficulties of fixing the code.
    But I also perfectly understand how difficult it is to understand someone else's code! Moreover, if I have never been involved in this direction before.
    Your proposal does not seem entirely friendly.
    I just expressed my vision of the problems, and my desire to fix them. I am not forcing anyone to do this. If you think that the work of the MJ is much more prioritized over other tasks, then you should understand that the use of the MJ becomes problematic. To my great regret.
    Just get my reasons out of your head, and consider this mod the coolest!
    Thanks.

    Excuse me for trying to help improve this wonderful mod somehow.
    If this is not interesting to anyone, then, with your permission, I will no longer make any suggestions.
    I'm sorry.

  3. Hello everybody.
    I want to clarify my point.
    I believe that for any event that caused the time acceleration to stop, either I pressed the slash key myself, or another mod stopped the time acceleration, MJ should turn off the "Automatic time acceleration" item on all its panels. It is not difficult to click on this item again, but it will save you from unnecessary "headaches".
    Not only is I blown off the ship when I leave the capsule for the "situation report", but also when the "signal for an event" (Alarm Enhancements mod) is triggered and the time acceleration stops, MJ will still speed it up again! And this is already a problem.
    It seems to me that the fixes in the code are minimal.
    Thanks.

  4. I wish you all good health!
    Hi.
    I was faced with such directness as ... I (read Kerbal) "blown away" from the ship!
    More details.
    I have a science collection mod installed. As soon as it becomes possible to collect a report related to the spacewalk, I go out, but I have no time to do anything, because MJ is again speeding up time and the canopy simply "blows" off the ship.
    I do not understand how the "acceleration" of time can throw my kerbal off the ship !!!
    Maybe it is worth revising the "automatic time acceleration" depending on whether someone from the crew is outside of his ship?

  5. Thanks everyone for the answers. I will practice :)

    48 minutes ago, ColdJ said:

    ......

    As to angles when you attach pieces. Bottom left their are options to go from snap to angle to free rotate. Hexagon for snap, circle for free. There is also mirror, The square or radial the dot. Top left are your move and rotate controls, they are affected by the snap or free setting, so if you have a particular angle you want, set it to free, use the move to get it where you want and then the rotate to get the angle you want. Hope this helps.

    I knew about it, but I turned out to be inattentive to this "trifle"! Alignment turned off ...
    Many thanks!!!

  6. 6 hours ago, Brigadier said:

    @ColdJ I believe he wants TWR controlled dynamically by MJ, in the same way that acceleration or dynamic pressure can be set as a limit. Making a static change in the VAB is not what he's asking for since TWR will continue to increase with fuel burn after launch.

    You understood me absolutely correctly. This is exactly what I was talking about.
    ======
    And another question not related to MJ.
    Can you please tell me in which thread of the forum I can ask that, for example, stabilizers are attached to the case at a certain angle, and not perpendicularly? and how can this be fixed?
    Thanks.

  7. 1 hour ago, Starwaster said:

    .......

    If having a TWR limiter is your only reason for using MJ then you should do without MJ.

    And I apologize for being overly blunt but the statement stands.

    Well, of course not)))
    This is far from the only thing I need from MJ.
    As I said, I'm just getting started. Therefore, MJ is a teacher for me! I have seen career guides in which a person creates absolutely all maneuvers by hand.
    I can not do that. Although I understand it. Without MJ, you can see the change in TWR, but you cannot see the acceleration. That is why I would like to be able to limit exactly TWR. For MJ, it is easy to take into account all the nuances on each planet, but for me personally ... :(

    With regard to "congestion". I disagree with this statement.
    MJ is, in fact, a control computer. If it only contains the command to "take off" and "land", then it will no longer be a computer.
    For me personally, all dashboards are unnecessary. Not needed yet. Therefore, I made my own panel for myself with the parameters I personally needed. And this is really cool!

    Landing autopilot, on the Moon in particular, works well if you do not enable automatic time acceleration. Otherwise, he simply does not have time to turn off this acceleration in time.

  8. 30 minutes ago, ColdJ said:

    They have showed you how to stop MechJeb from using full thrust. Otherwise, yes they are different things.

    Sorry, just add to that. Your TWR is based on the physical properties of your craft, mass vs the maximum thrust. MJ can't change your mass but it can limit how much thrust it uses. You could do this yourself by manually adjusting the thrust limiter on your engines.

    So the fact of the matter is that "manually" I can support the TWR I need, but then I no longer use MJ!
    I propose to add a limitation of exactly TWR, so that from the moment of start and until the end of the ascent, MJ itself maintains the given TWR.

  9. 19 minutes ago, LTQ90 said:

    the gravity on kerbin is 9.81 m/s²

    Thank you very much!
    Only, excuse me, I would prefer to set the TWR limitation, and not the acceleration limitation.
    Moreover, these two parameters are completely non-intuitive in relation to each other.
    Sorry if that. But I'm just learning))) And "thrust-to-weight ratio" and "acceleration" are completely different concepts for me ...
    Sorry if that is.
    Thanks.

  10. Привет всем.

    У меня фигня какая-то творится. 

    Переустановил игру (1.12.2), моды не ставил, запускаю новую карьеру, создать первый аппарат, кабина, ТТД...

    Ставлю стабилизатор, а он ставится криво! Или в одну сторону, или в другую, но только не ровно!

    Может кто знает как с этим бороться?

  11. Приветствую.

    У меня два вопроса.

    Первый:
    Подскажите, у каждого кербала есть две характеристики Отвага и Слабоумие
    Слабоумие - это ошибка локализации? Или с большим "слабоумием" кербала лучше отправить в отставку?

    Второй:
    Выучил все технологии с МехДжебом, но появился только планировщик манёвров. Что не так?

    Спасибо.

    ------------------

    Добавлено.

    С Джебом разобрался. Проворонил одну технологию... :unsure:

    Но возник другой вопрос: пропала центровка. Детали "прилипают" криво. 

    Сейчас переустановлю игру, посмотрю что получится. Но может у кого есть опыт в борьбе с этим?

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