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DSG Cubik

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Everything posted by DSG Cubik

  1. Thank you everyone I must say it's been very welcoming here and I really appreciate the support, I hope to be a positive contributor to this wonderful community.
  2. I think everything is in order for the addon page I'm sure someone will say if there's something not right but its here for the interested
  3. Compatability Patch (v1.0) Attempts to fill the gaps in compatability between the following mods: Modular Kolonization Systems (Basically the whole USI Constellation) OSE Workshop Reworked Kerbal Planetary Base Systems Extraplanetary Launchpads ... Possibly More I will attempt to balance the resources between the different construction methods but cannot promise anything. Important Info -DOES NOT- do anything until the required mods are installed, and can be used without the entire collection of mods installed -Tested on KSP Version 1.12.9- Mod Dependencies = None (but does not take away the dependencies for other respective mods) Can optionally be controlled by Patch Manager if installed Only a few items aren't on the list yet, sorry theres alot I'm still working on finishing it During testing OSE does not consider B9 Part Switch as a dependency on CKAN but the tanks it comes with don't work without it, with it installed they will function and with this patch will also have the extra tanks Mods Affected Modular Kolonization Systems Kerbal Planetary Base Systems Extraplanetary Launchpads OSE Workshop Reworked B9 Part Switch Installation Just drop the folder DSGC into KerbalSpaceProgram/GameData and everything should be taken care of. Pics or No Clicks https://imgur.com/a/n4g8sMY the album only has 3 images showing some of the changes for compatability Download Link https://github.com/DSG-Cubik/DSGC-AIO-Patch Issue Tracker https://github.com/DSG-Cubik/DSGC-AIO-Patch/issues Giving Credit Where Credit is Due! For advice and insight easing the process of making this @Randazzo @Zer0kerbal (and an extra Thank You for the work making this page easier on the eyes) Legal Mod Licensed Under MIT Images used are under License (CC0 1.0) Credit for images Used All images were edited and changed in some form by me but still fall under the same license
  4. Thank You @Gargamel I'm reading it now and should have it sorted out soon
  5. I finally got it all worked out and got it transferred to public it's here https://github.com/DSG-Cubik/DSGC-AIO-Patch also is there a way to show its been cleaned and its safe to use, I guess kinda like Nexus mods where it displays it was scanned and shown to be free from any bad stuff? Or does that not really matter for things like an image and text config that aren't executables
  6. Thank you all again for all the info. I've tested everything out and it looks ready to go, I have a github repo setup now and I'll be moving it public soon so it can be downloaded and looked over for errors or anything and taking your advice I tried to make the readme as smooth on the eyes as possible. will work on getting a better understanding of all the features available. Hopefully everything is in working order and only maintenance is needed now I'll drop a link as soon I get it over if anyone was interested in it, also I'm still not sure how the ksp.com and github linking will work I assume I open an addon topic here linking the repo, and CKAN I have no clue about but I will attempt to research some info to be more familiar with it.
  7. Thanks @zer0KerbalI'm doing some revisions in the configs to try to make it where it doesn't depend on anything so if an accidental install happens it stays null and void, and will only be active (meaning you could apply them but are not activated by default) if Patch Manager is installed and only show the patches that would be applicable to the mods the user has installed. I'm hoping that this system works the way I think it does
  8. Thank You, that really helps and I think like you said I'll bring it to his attention (and respect he may not have very much time to respond) and give full disclosure of whats included so if there's anything that might be in question he can make the final decision. Also I reorganized everything to a dedicated mod folder as suggested (hopefully correctly structured will be running tests soon )that should hold this and any future projects.
  9. Thank You @RandazzoI highly appreciate the info and insight, on the note of using a part of the other mods causing licensing issues would having MODULE USI_Converter or any text/definition used in the original mod inside my configs be considered as use of the originals assets? Thank You as well @zer0Kerbal I'm taking the time to create and setup a github account for the patch and possible future content as suggested, I also took a look at the licensing info page and I assume the way I would like others to be able to possibly add or change the configs like having a different setting to use would put my choice on CC0 public domain? Also Thank You for the ReadMe template I had almost forgot about including any info about the most important stuff.
  10. As you have probably know from the title I am working on a compatibility patch for MKS EL KPBS and OSE. I have most of the changes completed and have figured out that I could just run them through patch manager rather than needing to overwrite original configs. In this way it can also be completely optional but I'm not sure how to separate the patch into its own thing as I started by using the patch OSE.cfg in MKS, but I also noticed that MKS has a Patch Manager setup for EL so I started moving my changes over to the Patch Manager method so as stated before there would be no need to overwrite the original configs in their respective folders. To get more to my point would I be able to make my own mod folder to put into GameData and let Patch Manager make the changes from my folder rather than having to go through the folders of these other mods. It would contain the configs for part changes, the custom decals I made for the OSE containers, a ReadMe documenting all the changes (will probably also need help understanding licensing and requirements to even publish this) . It would use the Patch Manager folder structure as detailed in the MKS patches.
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