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The Third Great Number War: The Long Haul!
not giving a name replied to AtomicTech's topic in Forum Games!
P2- 31,489 replies
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- going off the rails!
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Im excited for my craft to NOT be killed by physics glitches
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The Third Great Number War: The Long Haul!
not giving a name replied to AtomicTech's topic in Forum Games!
N9- 31,489 replies
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KSP2 Hype Train Thread
not giving a name replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
I am indifferent to the new VAB, I know others love the new one, but the old one is perfectly serviceable, and I see no big flaws/issues -
KSP2 Hype Train Thread
not giving a name replied to Whirligig Girl's topic in Prelaunch KSP2 Discussion
I feel like this hype train is entering the station at full speed, but train cars are on fire. I love the devs, but DAMM yay: it out now, remastered kerbin system, promise of new content nay: a lot missing from trailer at launch, those insane graphics requirements -
Fuel UI
not giving a name replied to not giving a name's topic in Prelaunch KSP2 Suggestions & Development Discussion
This could also help fix fuel transferring system, It would be WAAAAYYY more useful to do it in a dedicated fuel GUI rather than the current system (which, to be frank, is one of the worse parts of the original game) -
What do you imagine the best KSP(-like) game?
not giving a name replied to Nazalassa's topic in The Lounge
So, extraterrestrial hydroneer? -
The Third Great Number War: The Long Haul!
not giving a name replied to AtomicTech's topic in Forum Games!
C 66 Still, the best part of the threads was the wity comments attached to numbers. It feel WAY less fun and personable to just type 'X-YY' , I understand the mods want SOME order, but this is too far.. Is it too much to type a sentence or 2 after a number is entered- 31,489 replies
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LETS COUNT! (Lets see if we can reach 100,000 Posts!)
not giving a name replied to Dr. Kerbal's topic in Forum Games!
3363- 7,632 replies
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Background: In ksp intersteller mod, the WORST part of building rockets in matching fuel types, and I feel because the stock game is also losing siplity and adding more fuels, distinguishing which fuel tanks go with what engine, expectually if tanks can hold multiple types of fuel (refitting). Solution: A overlay for the vessel (like the f11 ui for heating) where tanks are colored based on their contents, and the engines/drains have the asssosiated color, think LOX engines are blue - mammoth engine blue, xenon green, ion engine green. It would be a simple solution , that would save a lot of confusion, and fit right along with f11 heat and f12 aerodynamics imagine doing a mun landing, and getting stranded because your return stage uses a different fuel (happened to me in interstellar)
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I have a old thinkpad, and LOVE the grapical mods made for the game, but I have never found a mod that pushes my hardware, but runs at a playable framerate. I have testing a waterfall-planetshine-EVE combo, and it runs 'too' well, I have tried spectra, AVP and parallax (all individually) and they just tank my games framerate. is their a midground between the two? like a avp lite?
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