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4D4850

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Everything posted by 4D4850

  1. @Stamp20Even better, jimmymcgoochie's mod pack probably includes Module Manager as a dependency for something, so they could use that. I don't have time at the moment to add an example, though.
  2. Sorry to hear about this. I hope you get well soon! Don't overexert yourself with work (even game work, or making game related things), get plenty of rest, etc., etc. Among other reasons, I'd much rather have 1 or 2 really good posts, than 3-4 posts by a burnt-out @jimmymcgoochie.
  3. @jimmymcgoochieQuick question: Why isn't this thread linked to on your signature?
  4. Seems neat! Just as a note, I think this might belong in mission reports, but I'm looking forward to seeing how this plays out!
  5. What I'm imagining when Val hears about this: Val: "That's no moon, that's a spa- oh nevermind, it looks like someone got to it already." Also, am I correct in thinking that this Val making obscure references is a reference to Val speaking "meme" in Into the Snarkiverse, or is this just how you characterize Valentina.
  6. If anyone doesn't want to watch a video to learn how to do any symmetry, here's how to remove one from any symmetry, according to the video I watched: And how to get symmetry higher than 8 without mods (We will be using the example of 24x symmetry):
  7. As I said, my math was probably wrong. I just assumed all the velocities would add together additively, and for the injecting the propellants I just used a weighted average and assumed the exhaust velocity for O2 in a nuclear engine would be in the ballpark of 4000 m/s. After adding everything together, I got an exhaust velocity of around 12500 m/s, which gave a specific impulse (in seconds) of 1266.81, which I rounded down to 1250.
  8. Whoops, I forgot about the whole 'Oxygen oxidizes things' situation. To be honest, it was just an attempt to squeeze out as much exhaust velocity as I could.
  9. Here's my take on it (where the only available propellant is water): Use electrolysis to split the water. Cool the products into liquid hydrogen and liquid oxygen Pass them over separate nuclear reactors Burn them in a combustion chamber pass the exhaust over another nuclear reactor, Some (probably incorrect) back-of-the-napkin math shows this would get a specific impulse around 1250.
  10. Gas giants and ice giants (a term that is or was used for Uranus and Neptune), at least in the Solar System, don't have oxygen, so a traditional airbreathing engine wouldn't be possible. In addition, it was mentioned previously how density is so low in the atmospheres of the giants that flight would be difficult. This means that (if I'm correct) pressure would be significantly higher where an Earth rocketplane could fly, which would be bad for those materials. However, if you made a submarine with wings, or something like it (a pressure-resistant rocket plane), it would, in theory, be possible to fly. Just my 2 cents, though, and I might be completely wrong.
  11. I might build a Landlocked Orbital Interception Grid (LOIG) (It would just be an unmanned rocket that can get to orbit and crash into a target at high speed.)
  12. Agreed. Perhaps we could use Better Time Warp so that we could have 16x physical warp, allowing the game to be at up to 16x speed, to make lag more bearable. However, there is the problem that high Phys-warp can cause kraken attacks, so for particularly kraken-prone structures we may just have to live through the lag. Also, we should try and reduce part count wherever possible.
  13. Yeah, I had problems with either Tweakscale or KSP Recall where copying a part would cause some parts attached to the copied part to be placed really far above the copied part. Made asparagus staging really annoying to create.
  14. Ok. I had actually completely forgot Mechjeb has an aircraft autopilot, since I rarely use aircraft.
  15. My current plan for fulfilling the Air Force requirements, since I cannot fly a plane to save my life, is a orbital 'Rods from God' style fighter, which has 8 MIRV-Os (Multiple Independent Reentry Vehicles - Orbital) totaling in at about 200 tons. It will reach about 2200 m/s by going into orbit, satisfying condition 1; The MIRV-Os and crew pod have Cub verniers, fulfilling condition 2; and it can stay in orbit indefinitely, gathering as much downrange distance as it wants, fulfilling condition 3. I was going to try a helicopter for the Marine Corps, but it's dubious if a helicopter ever switches from vertical to horizontal flight, and it was Highly UncontrollableTM, which made it impossible to safely land on the VAB helipad, causing me to scratch that off the list.
  16. Indeed. Right now, I'm working on a hypothetically 190 point SSRT that is an aircraft not even in name, but can be flown unmanned and crashed into stuff, giving an effective combat method. Actually, that'd make it 250 points.
  17. I know swiveling turrets are possible with BG, but perhaps it's possible to put fireworks on 0-thrust vectors that are activated to use the vectors gimbal?
  18. Hansted Kerman: Alright, I'm back with some genuine Minmus frozen Ice Cream. Whadidi miss? Linus: Why'd you shoot them out of the sky! We could've taken them in for questioning! Gene: How will we get the entire population of the KSP far enough away from what will presumably be a 'Rods from God' attack? FC4: Perhaps we could pull out a warp dr- Gene: No warp drives! Even if I was willing to allow them, they've been made illegal since The Incident! Linus: We could try luring them away with unmanned rovers, drones, and motorbikes. Or, we could send up an interceptor missile. We have a prototype Wau I in the VAB, ready to be put on the crawlerway. Hansted: *yelling* WHAT DID I MISS! Linus: Well, Akag- FC5: -Kappan scum- Linus: -i Kerman warned us an orbital attack was to be launched at the KSC, and someone *Glares at FC5* shot down her plane using the experimental interceptor grid that was not ready for use in real situations. Hansted: What if we put the interceptor grid in space? Also, @Akagi, can you share the .craft file for the D.A.R.T., so that Space Dogfights can occur? If you need help, I'll help with building the functional parts of the D.A.R.T and the KES Nippon (not decoration, though).
  19. Gene: Interesting... I wonder what D.A.R.T. stands for? Linus: I would've expected a big scary probe to be done by the Koviets rather than by the Kapanese- KSC: -Kappanese!- Linus: -Kappanese, thank you, since we didn't even know they had a space program, let alone one capable of getting a Munar flyby. Gene: Perhaps D.A.R.T. stands for Destroyer Advanced Runtime plaTform. FC1: We can't even run! If the Kappanese can put a weapon on a Mun flyby, they'd definitely know to put it on a polar orbit that is low over every place on Kerbin at least once! Linus: We need to calm down! For all we know, the Kapanese- KSC: -Kappanese!- Linus: -Kappanese, thank you, are bluffing to cause panic. Gene: Check for any gaps that could allow the Kappanese to launch any rockets unnoticed! Whatever a D.A.R.T. is, I don't want it anywhere near the station! KSC: *saluting* Aye-aye, sir! Gene: *grimly* Saluting time is over, boys. *cheerfully* Now who wants Mintmus Ice Creamtm! Everyone: *simultaneously* Me!
  20. I initially had the idea after watching some KSP videos and reading/participating in KAR WARS. If I ever make something similar to KAR WARS but more story oriented (KAR TREK, maybe?), this will feature majorly. I will update this as development continues. The mods that will be important to note are Restock, Restock+, and Waterfall restock effects.
  21. So, Bill thought he heard you say 'Single Stage to Ore-bit'... Ok, now we've had to have a conversation with Bill about the meaning of the word 'Horizontal'. And 'Single-stage'. Oh. Oh no. Full Album of both posts: https://imgur.com/a/s0eUvkp
  22. Sure! We are currently just trying to get everything organized.
  23. The flags are awesome! The only problem is that, to be used as a KSP flag, they need to be 256 by 160 pixels, so I'll need to resize them in paint.net to use on my missions in KAR WARS.
  24. Good. Perhaps use a three stage system with a VHLS lower stage or some strapped-together Gamma Cores, a VHLS Upper Stage for circularizing, then a Gamma HLV stage as a transfer vehicle to Jool. Alternatively, we could use all the Gamma stuff, and create a new transfer stage. While you get that sent over, we will start work on the first Wau (ϛ) rocket.
  25. I know. I said torchship-like. My intention was to instead have it be launched on a conventional, but very powerful rocket. Also, it seems that the thread is in enough disarray it will be difficult to develop it in a save file. With that in mind, @Akagiwe do need an image or a craft file to show the ship in orbit around Bop when it is discovered.
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