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Posts posted by Neptunium_69
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Hi, can I get a change to "Neptunium_69"?
Thanks
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I use the KAL controller to create oversized fireworks.
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Ai Generated Rocket II (Also Overbuilt)
So I made another rocket, this time not using BDB. It still ended up being extremely overbuilt. I used Craiyon to generate the rocket this time.
Download the Craft(Neptune Camera not included): https://kerbalx.com/Smart_Boy/Probe
Prompt: "powerful rocket launching into space."
Original image:
SpoilerThe Mission:
SpoilerRocket on pad.
Goofy liftoff, launch pad explodes immediately after screenshot is taken. The TWR on liftoff is over 2.5.
Ascent.
Main engine cutoff
*Turns 90 degrees and starts orbital insertion burn.
Stage Separation+fairing deployment.
Orbital insertion burn continues.
Mun ejection burn.
*Throws away second stage with 4000m/s of ∆V.
Course correction
Mun orbital insertion.
Fine tuning inclination.
Final orbit achieved + Scansat and science deployed + Neptune camera
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Floor 4333: This floor is under construction.
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Having the word "it" in you signature is cheating.
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13 hours ago, Smart Boy said:
Extremely Overbuild Launcher
Okay so here's an image I generated from Midjourney. Prompt was "Atlas V rocket".
And here's the closest thing I've got(looks like an off brand Atlas V):
The rocket on the launch pad.
Engine ignition.
Flight
Fairing deployment(I told you it was overbuilt).
Orbital insertion burn and me suddenly realizing that I accidentally built an SSTO...
...So I jettisoned the first stage.
Orbit! .... wait I still have 3,000m/s of Delta V left?!
*burns for the mun*(note: I increased the ambient lighting)
Separation of upper stage(I wasted a lot of fuel + the probe still had 2,000 m/s).
Orbital insertion around the mun.
Orbit!
Maybe I should launch a heavier payload next time...
...or maybe even turn it into a crewed vehicle and add reusability.
But anyways. That was quite overbuilt.
The craft file is at: https://kerbalx.com/Smart_Boy/AI-Generated-Rocket.
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Extremely Overbuild Launcher
Okay so here's an image I generated from Midjourney. Prompt was "Atlas V rocket".
And here's the closest thing I've got(looks like an off brand Atlas V):
The rocket on the launch pad.
Engine ignition.
Flight
Fairing deployment(I told you it was overbuilt).
Orbital insertion burn and me suddenly realizing that I accidentally built an SSTO...
...So I jettisoned the first stage.
Orbit! .... wait I still have 3,000m/s of Delta V left?!
*burns for the mun*(note: I increased the ambient lighting)
Separation of upper stage(I wasted a lot of fuel + the probe still had 2,000 m/s).
Orbital insertion around the mun.
Orbit!
Maybe I should launch a heavier payload next time...
...or maybe even turn it into a crewed vehicle and add reusability.
But anyways. That was quite overbuilt.
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First-ever runway plane landing(without MechJeb)! Note: I am playing with Beyond Home
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This looks like ksp2
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This is one of my old challenge threads that sort if died so I decided to revive it.
Kerbin is overpopulated with kerbals, kerbals are running out of places to live. Jeb proposed the idea to colonize another celestial object and move some kerbals to other planets.
Description:
In this challenge, you try and fully colonize another celestial object for your kerbals to move to.
What does it take?
Stock:
1. Scan resources
2. Have relays (Enough to cover the whole planet/moon)
3. Science station with all science equipments that can do science in orbit and a lab.
4. Surface mining base (Can mine and refine Fuel and monopropellant(Modded: Also need to mine all other types of resources)))
5. Vehicles (IMPORTANT: They have to be SEPERATE VEHICLES not one big vehicle)(ALSO IMPORTANT: Vehicle doesn't mean rover, you can do all types of vehicles though it has to be reliable(A rover on Gilly is not reliable unless there is some special design) they can be all sizes but has some requirements):
- Mining Vehicle (Can mine ore (Modded: Also need to mine all other types of resources))
- Exploration Vehicle (Can travel long distances)
- Science Vehicle (Have all science equipment that can operate on ground including deployable science)
- Crew transport Vehicle (It needs to transport 10 kerbals at least)(You need At Least TWO one for transporting between bases, the other for launching back to kerbin)(It can be made with extraplanetary launchpads on site, no need to be reusable) (There can be a third one for docking with a space station)
6. Habitation area(s) (Orbital station or surface base, as many as you like, Crew capacity adds up to 100 people)
Modded (This list is if you have a modded save, you need to do this with the upper list):
1. Fully scan the planet (Biome, visual, anomaly, resource, and altimetry)(SCANsat)
2. Have a launchpad and able to build a rocket (this means launchpad + production chain that supports launch) (Extraplanetary launchpads)
3. Provide food (Greenhouse/food making thing) (Snacks/USI Life support/other mods)
Rules:
1. No Cheats
2. No hyperedit
3. No Infinite fuel mods
4. All mods that does not let you cheat is okay
5. You need a mod list: if it is stock, just write stock in the list, if there is DLC, then write which one(s), if there is mod, then write which mod.
6. Proof: Pics (All major burns + cool shots + All craft on target site) Video( just have a video that is the same as what you had in pics)
7. Modded and stock are equal, I prefer modded, some people prefer stock
8. Visual mods(EVE, Scatter) and quality of life mods(KER, Mechjeb), are not required to be put on the mod list
9. If you have a mod installed but didn't use it in any of the missions, you don't need to include it in the mod list.
10. I did not add Kerbol and Jool because these planets are impossible to fully colonize
11. I did not add Kerbin because Kerbin is already mostly colonized when you start the game.
12. You can build your spacecrafts with EL (Your first spacecraft needs to be launched from kerbin)
13. You need surface science of you have breaking ground.
14. Craft file recommended
15. If you did not use a mod despite having it installed, you do not have to include it
16. I am working on other modded planets, if you colonized or want to colonize a planet that isn't included, tell me it's name and which mod it's from and I'll make a badge right away.
17. You do not need my approval to receive a badge, I might be busy sometimes so you can take it if it matches the parameters.
Badges And Leaderboards:
Special badges(stock system):
SpoilerSolar System Badges: For people who conquered the entire solar system
Closest Neighbors: For colonizing the mun and Minmus
Worlds of Ice: For conquering Minmus Vall and Eeloo
Worlds of Seas: For colonizing Laythe and Eve
Lonely Worlds: for colonizing Eeloo, Moho, and Dres
Moons of Jool: For colonizing All 5 of the Joolian moons and building a space station in Jool orbit
Elon's Plan: Launch a starship Replica to Duna OR Detonate a modded nuke on Duna
Spinwheel: You can ask me to spin a wheel and tell me which planet mod it is from, I will spin and give you a planet, you can then colonize it, you get this badge alongside the badge for the planet. Inspired by the Spin the Wheel Challenge.
Standard badges(stock)
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Floor 3474: A mass grave of everyone who Jeb crashed into the Mun.
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54 minutes ago, kspnerd122 said:
Get to Ash and construct a mining base, then transport some fuel to a small station around ash so you can refuel ships.
Thanks, getting to work
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May I have a easy spin in modded beyond home? I'm terrible with SSTOs so no SSTOs Also, keep it within the Rhode system. I have quite a few part mods but the significant one is the entire Near Future Suite.
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19 hours ago, fulgur said:
Looks fun! It's always great to see people's design processes
- Why are you using RAPIERs for your vertical rocket? Personally, I'd use Vectors or Darts as they are more fuel-efficient.
- Can we see the plane (with its CoM/CoL markings?)
Happy landings!
Yeah, I got much higher with a dart and vector design.
Also, the CoM/CoL markings are fixed now, it was a temporary problem.
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I tried to make my third SSTO attempt(previous two all failed).
Firstly, I tried to use a VTOL solution as I am terrible at landing planes, unfortunately, RAPIER engines are not the best when it comes to rockets. My craft sort of flipped and went out of control.
Here's some pics of the launch:
On my second attempt, I switched to a classical spaceplane SSTO, I sort of forgot how to build planes in KSP. Another "glitch" or "feature" appeared, where the center of lift is not displaying property as it does not have an Up arrow. Plane ended up crashing, but the kerbals miraculously survived because I angled the plane so that the engines face the ground absorbing the impact, another glitch appeared where the landing gear just kept bouncing on the ground, it didn't get shot out of the solar system by the Kraken so it's technically a success...maybe.
Here's the Wreckage of the plane:I'll probably have to stick with the VTOL as it went the highest.
I will post another mission report after it works.
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I am very much excited for the new and updated planets as well as the colony system. When I play KSP 1, I always have MKS installed because I really enjoy colonizing rather than just flag and leaving, furthermore, the colonies just look very cool.
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On 1/6/2023 at 3:39 PM, Watermel00n said:
I can't wait to try this!
Also, do I need to bring Breaking Ground Science?Yes, it counts as science.
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On 12/29/2022 at 8:15 AM, kspnerd122 said:
Nice Challenge Man, I do kinda like the idea of encouraging colonization rather than flag and go, I want to do that in my mod, so im happy to see more people intrested in colonizing rather than planting a flag and going home
Any plans to add modded planet support in the future(just say "if you do this in a modded planet you have still completed the challenge"
I am adding OPM soon, and GU after someone colonizes all Stock planets.
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49 relays to Dres
Rocket
Liftoff
Ascent
Space
Separation
Orbit insertion
Ejection
Capture
In orbit
Big relay detach
Big relay done. This relay is for the Dres relay micro challenge. My ship had extra Delta V so I launched this too.
Jettison all excess weight
Start spinning
the other 48 sats deployed!
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The Falcon 9 exploded on pad once because a kerbal forgot to check staging.
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Kerbin is overpopulated with kerbals, kerbals are running out of places to live. Jeb proposed the idea to colonize another celestial object and move some kerbals to other planets.
Description:
In this challenge, you try and fully colonize another celestial object for your kerbals to move to.
What does it take?
Stock:
1. Scan resources
2. Have relays (Enough to cover the whole planet/moon)
3. Science station with all science equipments that can do science in orbit and a lab.
4. Surface mining base (Can mine and refine Fuel and monopropellant(Modded: Also need to mine all other types of resources)))
5. Vehicles (IMPORTANT: They have to be SEPERATE VEHICLES not one big vehicle)(ALSO IMPORTANT: Vehicle doesn't mean rover, you can do all types of vehicles though it has to be reliable(A rover on Gilly is not reliable unless there is some special design) they can be all sizes but has some requirements):
- Mining Vehicle (Can mine ore (Modded: Also need to mine all other types of resources))
- Exploration Vehicle (Can travel long distances)
- Science Vehicle (Have all science equipment that can operate on ground)
- Crew transport Vehicle (It needs to transport 10 kerbals at least)(You need At Least TWO one for transporting between bases, the other for launching back to kerbin)(It can be made with extraplanetary launchpads on site, no need to be reusable) (There can be a third one for docking with a space station)
6. Habitation area(s) (Orbital station or surface base, as many as you like, Crew capacity adds up to 100 people)
Modded (This list is if you have a modded save, you need to do this with the upper list):
1. Fully scan the planet (Biome, visual, anomaly, resource, and altimetry)(SCANsat)
2. Have a launchpad and able to build a rocket (this means launchpad + production chain that supports launch) (Extraplanetary launchpads)
3. Provide food (Greenhouse/food making thing) (Snacks/USI Life support/other mods)
Rules:
1. No Cheats
2. No hyperedit
3. No Infinite fuel mods
4. All mods that does not let you cheat is okay
5. You need a mod list: if it is stock, just write stock in the list, if there is DLC, then write which one(s), if there is mod, then write which mod.
6. Proof: Pics (All major burns + cool shots + All craft on target site) Video( just have a video that is the same as what you had in pics)
7. Modded and stock are equal, I prefer modded, some people prefer stock
8. Visual mods(EVE, Scatter) and quality of life mods(KER, Mechjeb), are not required to be put on the mod list
9. If you have a mod installed but didn't use it in any of the missions, you don't need to include it in the mod list.
10. I did not add Kerbol and Jool because these planets are impossible to fully colonize
11. I did not add Kerbin because Kerbin is already mostly colonized when you start the game.
12. You can build your spacecrafts with EL (Your first spacecraft needs to be launched from kerbin)
13. You need surface science of you have breaking ground.
14. Craft file recommended
15. I will add OPM soon, I need to know more about those planets and moons as I haven't done missions there yet
Badges And Leaderboards:
Special badges:
SpoilerSolar System Badges: For people who conquered the entire solar system
Closest Neighbors: For colonizing the mun and Minmus
Worlds of Ice: For conquering Minmus Vall and Eeloo
Worlds of Seas: For colonizing Laythe and Eve
Lonely Worlds: for colonizing Eeloo, Moho, and Dres
Moons of Jool: For colonizing All 5 of the Joolian moons and building a space station in Jool orbit
Impressive Accomplishment: For people who did something awe-inspiring (Eg. Full colonization with a SSTO)
Elon's Plan: Launch a starship Replica to Duna OR Detonate a modded nuke on Duna
Spinwheel: You can ask me to spin a wheel, I will spin and give you a planet, you then colonize it, you get this badge alongside the other badge. Inspired by the Spin the Wheel Challenge.
Standard badges:
SpoilerEeloo:
Badge:
Leaderboard:
(Empty)
SpoilerPol:
Badge:
Leaderboard:
(Empty)
SpoilerBop:
Badge:
Leaderboard:
(Empty)
SpoilerTylo:
Badge:
Leaderboard:
(Empty)
SpoilerVall:
Badge:
Leaderboard:
(empty)
SpoilerLaythe:
Badge:
Leaderboard:
(empty)
SpoilerDres:
Badge:
Leaderboard
(Empty)
SpoilerMun:
Badge:
Leaderboard:
(Empty)
SpoilerMinmus:
Badge:
Leaderboard:
(Empty)
SpoilerDuna:
Badge:
Leaderboard:
(empty)
SpoilerIke:
Badge:
Leaderboard:
(empty)
SpoilerEve:
Badge:
Leaderboard:
(Empty)
SpoilerGilly:
Badge:
Leaderboard:
(Empty)
SpoilerMoho:
Badge:
Leaderboard:
(Empty)
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Here we go! Note: I launched this mission with the polar relay for
Rocket on pad (Oversized as always)
Liftoff
Ascent
Entering space
First stage separation
Ejection
Capture
In Orbit
Deployment of scanning sat
Scansat on it's own
Jettison all excess weight to maximize torque
Spin
All 48 sats deployed!
Mission accomplished.
Results:
1x polar scanning and relay sat
48x smol relay sats
Here we go.
This mission is launched with Dres Awareness Challenge since I found two missions to Dres and my rocket is too powerful.
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Here we go! Note: I launched this mission with the polar relay for
Rocket on pad
Liftoff
Ascent
Entering space
First stage separation
Ejection
Capture
In Orbit
Deployment of scanning sat
Scansat on it's own
Jettison all excess weight to maximize torque
Spin
All 48 sats deployed!
Mission accomplished.
Results:
1x polar scanning and relay sat
48x smol relay sats
Here we go.
This mission is launched with adsii 1970's sandbox micro challenges' Dres polar survey probe since I found two missions to Dres and my rocket is too powerful.
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9 hours ago, kspnerd122 said:
Go to duna and rescue a kerbal with the lowest launch mass, no nuclear engines
Nice
Shuttle Challenge v7 - The STS Thread [Stock and Mod Friendly]
in Challenges & Mission Ideas
Posted
Sooo..... Judging by KSP2's current state, is this coming back for KSP1?