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kerbolyte

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Everything posted by kerbolyte

  1. Thanks rmaine for your answer ! I did not really read the wiki . I was persuaded that kerbal experience depended on each competence domains. And for pilots with a MechJeb in a vessel, the MechJeb was the pilot so no values for kerbal inside, no stars to earn … That I desperate to check during the recovering of a crew. Nothing to do… Everything for experience is in this article , depending only (that I experimented) in situation to be in orbit, plant flags etc. And not necessary to wait for a recovering, the labo (Mobile processing lab) can do the job… I am not against the MechJeb , even if I think that to use some engines (like the vector) it is quite impossible to pilot without it in some configurations(…). But with the new rules to perform construction in EVA, the MechJeb part is not removable and that is a hard thing to manage is you want recycle every things in space. But maybe it also is in development.
  2. I read your discussion because I have got the same problems (which can be quite severe if you try to develop things to be handle in EVA construction mode)… Two cases : - you remove all parts until the last, but you cannot handle this last one (typically a docking port). I suppose that it is a part that I appended when I was in the VAB (often I develop a thing and create a new, appending the first thing … and the connection is the docking port that seems to keep the behaviour of a root part during is lifetime. - And the second case, there is a biggest part before to come to the docking port which cannot be handle and … it is impossible to separe the docking port… For the first case : in a saved file/situation, if you find the solo part (considered sometimes like a ship or etc), Changing the line "type = Ship" by "type = DroppedPart" resolves the problem to handle it in EVA construction mode (…). But for the second case… I really don't know…
  3. Hi ! I play Kerbal for a while in career mode. I install Mechjeb maybe since the beginning (of the game) noticing it quite practical for launching or to create and execute node maneuvers. For this step, I also notice that using Mechjeb do not permit the kerbal pilots to receive experiences …Well, Ok to play like that. (career mode). There was a new update of the game that introduce the EVA Construction mode… and now I have noticed that the MechJeb part attached on an other part was not modifiable which also constraints the other part and so not removable … So now maybe it is a problem to keep the MechJeb for the game : Have you some advises ? What are the rules to obtain experiences for the pilots ? (relation between kerbal abilities and the use of MechJeb during a fly…… I think to have a Mechjeb part but deactivated seems to have the mod not actived… and the experience goes to the kerbal pilot … when ? ! at the landing ? ). Is there a way to delete a MechJeb part in a particular vessel ? (I have three of them on a vessel : mumech.MJ2.AR202, a "Kerbal engineering System", a "ER-7500 computer flight unit" [I don't know the utilities of the last two…].
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