howardxu23
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Posts posted by howardxu23
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13 hours ago, Davi SDF said:
hmm, that doesn't seem right, what are your mods?
quite large
Quote[x] science
better burn time
bon voyage
community resource pack
Community tech tree
Cryoengines
all near future packs(launch vehicles, aeronautics, electrical, construction, exploration, propulsion, solar, spacecraft)
far future technologies
DMagic science
easy vessel switch
Editor extensions Redux
simple construction
Ferram Aerospace Research
field training facility and lab
firespitter
Flight Manager for Reusable Stages
hanger extender
heat system
Raster prop moniter
KAS/KIS
kerbal atomics
kerbal engineer
kerbal joint reinforcement
kopernicus+ outer planets mod
ksp community fixes
MK4 spaceplanes
mechjeb 2
Modular Flight Integrator
docking port alignment
real scale sea dragon
OPT space plane pack
parallax
Kerbal Planetary Base Systems
deep freeze cryo pods
Resonant orbit calculator
soviet spacecraft and station pack
routine mission manager
SCANsat
science alert
science relay
ship manifest
SpaceY Lifters
stage recovery
Station parts expansion Redux+IVA
the gold standard
waterfall
USI+MKS packadditional findings:
Apparently it seems that the part is technically "bought" actually, basically I search for the part's fuel, and it shows as placable for some of them
searching by their contents
regular tank tab serach
might be an issue with B9 or firespitter, going to reinstall both to check
follow up: does not seem to work -
16 minutes ago, Davi SDF said:
It's saying you need to pay to unlock it, have you paid for it? It's carrer not Science mode.
I have definitely paid for it, slapped the unlock button and that.
EDIT:
it seems to be self duplicating in the R&D center?
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new bug:
I am unlocking the cryotanks in carrer mode, but it is not actually allowing me to grab and place them.
have restarted and reinstalled the mod, but to no effect. -
well I had this issue, and after messing around, it seems better time warp is the one causing issues in my case
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might be a bit late, but green sandstone looks like this
I suppose the issue is that as you can see, it is very small, and similar in colour to the surrounding biomes. I happened to find one on the way back from EVAing around doing science
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14 minutes ago, Vanamonde said:
Welcome to the forum, @howardxu23. Unfortunately, while logs are often needed to diagnose problems, they are also often too large to post here. Please host yours on a file sharing site and copy their link into your post here.
I see, my bad.
@linuxgurugamer here is the log file link this time then: https://www.dropbox.com/s/txtmll99bvzm89e/KSP.log?dl=0
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ah yes nearly forget about the log file
3 hours ago, linuxgurugamer said:Log file or no support
here it is, baiscally loaded the offending ssto, removed the NERV, and then replaced them while the areodynamic indicator is on:
[snip]
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1 hour ago, Starwaster said:
If you put the engines back, see if you can duplicate the issue then check the log file and you may well find 'whatever reason' it happens.
yup, putting the nuclear engines back immediately makes the game excrements itself if the indicator is on
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On 3/1/2022 at 1:25 PM, linuxgurugamer said:
How big is the vessel, and would you mind making it available for testing?
420 parts, so it is a large boi
and here is the file: heavy transporteredit: actually I think I found the core issue, I just removed the NERV nuclear engines for testing, and for whatever reason the framerate shot back up immediatly
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right I have found an issue: on high part count ships turning on the stocklike CoL indicator from this mod causes the game to slow to a crawl, I think the indicator attempting to simulate areo forces on the entire vehicle the entire time, every frame update. For reference the game does in fact slow down a bit when I start flying with the said SSTO that causes this, so it is not the mod iself technically but my SSTO being that massive.
So a suggestion is that have a manual update button where I can press to update the CoL indicator manually instead of having it constantly updating all the time.
[1.12.x] CryoTanks: Liquid Hydrogen storage and management (Oct 25, 2021)
in KSP1 Mod Development
Posted
right I have figured out what the hell is going on
Apparently when downloading kerbal atomics I moved the gamedata folder into the gamedata folder
basically, it now has a gamedata/gamedata/kerbalatomics stacked folder now