"That doesn't happen if the game doesn't provide players the information and guidance needed to make those decisions."
This is about as wrong a way of thinking as possible for a game like ksp. there was no guidance in ksp and it was way more popular than ksp 2 so far. Also for example Elden ring, dark souls, don't starve , these are all very successful games that pretty much are popular because of and not in spite of the lack of direction and level of difficulty. This to me is a sign of this game being mismanaged.