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VegetableMatter

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Everything posted by VegetableMatter

  1. Did you have any luck with the click through issue I reported in the previous posts? I've downloaded the new 1.2.12 just in case, but the issue persists.
  2. Thanks for helping, I hope these are satisfactory: - https://www.dropbox.com/s/6o87g57p6o2hvqu/KSP.log?dl=0 https://www.dropbox.com/s/52d63n4hqaolukt/Player.log?dl=0 Verbose logging was turned on. I don't have the KSP_x64_Data\output_log.txt, I'm assuming that is for an older version of KSP. Environment: I cleared out all my mods except for precise node, click through, and toolbar control to get a pure testbed, started a new sandbox game, and repeated the issue. Tested with clicking through one to deselect the node, and quicker clicking to deselect the target.
  3. I get the same, it's as if this mod doesn't work with click through blocker (which is a dependency and is installed in my case). I'm using: - 1.12 KSP 1.2.11.3 Precise Node Continued 0.1.10.17 Click Through Blocker Steps to reproduce: create a node on a path, the usual handles appear as does the Precise Node window. Then left click on the Precise Node window (e.g. a button to add Dv) and the node will deselect because I'm effectively clicking through the menu into space. Clicking quickly deselects the target because it's an effective double click on space. This bug occurs with both modes of Click Through Blocker, the follow mouse and click menu first to select. It seems this mod just doesn't work with Click Through Blocker, which makes me wonder if I'm doing something wrong since the writeup says CTB is a hard dependency.
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