Not to be a negative Ned, but I find it funny that they want all this realism, but yet they also said in another post that they think wobbly rockets are a part of Kerbal DNA and great fun, and fail to see that wobbles are NOT a lot of fun! Here is a quote from Nate Simson's post: Calvinball? More like Spherical Hydrogen Tank-Ball!
I just hope they really see the foot-in-mouth moment that they just created. Don't get me wrong, I loved this whole post about the implantation of thermal physics, but I hope they will almost see how inconsistent they just made themselves about making a real simulation game vs a wacked-out physics mess. I hope they completely remove the wobbling from all components (except, maybe for side mounted ones - and even that should be limited). Solid steal structures don't wobble! - especially in cylindrical shapes.
I hope they see that if they are trying to make a system realistic, they should do that in all aspects of the game, not just one.
As Matt Lowne had mentioned in one of his recent videos, it might have been a funny bug back in the day, but we all want it gone. We don't want to base our creations around wobble and inconsistence. Besides, KSP2 is supposed to be better than its predecessor.
Sorry about the venting, I just had to say something. I had to laugh when I read "reality"