I've been playing Kerbal Space Program for about ten years now, so it felt like a no brainer to get the game day 1. I figured it's been in development for years now, so even if it's coming out in EA that it'd probably be playable enough --- lacking some features from the first game but with a promise for those and more to come back down the line. I was excited for the improved graphics and tightened-up gameplay, and just all around looking forward to playing KSP2.
I basically spent the final hour before the game launched refreshing the steam page listing over and over. The $50 price felt a little steep, especially compared to the $20 I spent on KSP back in its own Early Access days, but I figured why not. I buy it, launch it, and get ready to play.
Immediately, I run into a bunch of issues, both game-breaking and quality of life alike.
The VAB camera controls were very odd. No idea why they changed those without leaving a legacy option --- that kind of thing has been commonplace for ages when established games change their camera mechanics like that, hasn't it?
Various issues with actually using the VAB cropped up. No easy way to view per-stage Delta-V, you can't shift click to move the whole craft, and the GUI is massive and clunky.
When trying to use symmetry to put wings on my outer boosters, it did some strange 2x symmetry glitch so that all four boosters were given 2 wings: one where I wanted it, and one on the opposite side clipping into my core stage. I was forced to put them on one by one.
Fuel crossfeed just does not work like you'd expect, and the GUI is awful for actually knowing when your outer stages run out, leaving your core stage just as likely to be spent and rendering fuel lines null.
The performance is abysmal. I can run KSP1 with every visual mod under the sun and have no issues (I have a 3050), but I can't even run KSP2's lowest settings and get a serviceable framerate if i'm looking anywhere near a celestial body.
When I quicksaved and quickloaded around Mun, the Mun arch teleported to my craft and made my ship crash, destroying the mission I'd been on.
When I made my Kerbal EVA, the pod he was EVAing from exploded and destroyed my mission.
Ships are more wobbly than ever, even with struts holding everything together (about as well as scotch tape).
Maneuver notes are clunky and uncomfortable.
The orbital conics system is so hard to read and just doesn't work right in its current state when trying to plot encounters.
The camera requires painful amounts of dragging for the smallest motions.
I understood going in that the game was Early Access, but it is into its fourth year of development, with a $50 price tag. Not only that, but Steam urges those releasing things in early access to release based on the promise and price of what currently is present, not what will be. I paid $50 for a glorified tech demo that broke whenever I even breathed on it.
I opted to refund the game and spend some of the money I got back on Taco Bell, which currently proved to be a more enjoyable investment. I'll watch from the sidelines and see if they can fix the game, and if they do then I'll probably get it when it's on sale or something. Until then, I'm perfectly content playing KSP1, because my god there's so much content left for me to explore even after 10 years.
I'm sure the people at Private Division are working hard, but sometimes it's not a matter of hard work, but good work. You can spent all day digging a hole with a spoon, but I'm not gonna commend you when you could've just used a shovel.