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LEC

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Everything posted by LEC

  1. @boCash Noticed after playing today that there were some weirdness going on, so I did another hack instead that gives the same results without causing issues for the lab. @PART[*]:HAS[@MODULE[ModuleInventoryPart],!MODULE[ModuleCargoPart],!MODULE[KerbalEVA]]:FINAL { MODULE { name = ModuleCargoPart packedVolume = -1 } MODULE { name = ModuleInventoryPart InventorySlots = #$/MODULE[ModuleInventoryPart]/InventorySlots$ packedVolumeLimit = #$/MODULE[ModuleInventoryPart]/packedVolumeLimit$ } !MODULE[ModuleInventoryPart] {} }
  2. I tested this strange phenomena, and it seems that ModuleCargoPart has to come before ModuleInventoryPart to make this work. So I hacked some extra lines into the mod to make it output in this order for all the instances containing just ModuleInventoryPart instead of ignoring them... Only to find out after I finished writing that ModuleManager has this nifty little trick that lets you index the order of how MM does the edits. @PART[*]:HAS[@MODULE[ModuleInventoryPart],!MODULE[ModuleCargoPart],!MODULE[KerbalEVA]]:FINAL { MODULE,0 { name = ModuleCargoPart packedVolume = -1 } } This little hack works like charm for me (unless, on an unrelated note, I have NodeHelper installed which causes EVA Construction to throw whenever I try to detach a part). If it works for you I might throw it in a nice package and shoot it up to the dock.
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