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Kerbin Launch Coalition

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  1. Thanks for this blog, it's great that meaningful blogs have made a return and that communication as a whole has dramatically improved as of late.
  2. This mod looks sweet, going to have to add this to game. I miss being able to do *precise* manoeuvres.
  3. Never tried in KSP2, it however was never an issue in KSP1.
  4. Sweet! Wishing you all the best with that, and look forward to seeing the updates.
  5. For me, genuinely speaking I wouldn't have the faintest idea where to start. I have those two videos Lux shared a while back to watch when I'm back home, so I might have a mess about at some point.
  6. That's cool, I assume like Vapour Vent for KSP1?
  7. It works spot on, some nice tanks in here. Great to see a fledgling modding scene for KSP2, has huge potential.
  8. Is there some sort of issue with this? When I downloaded it there's some sort of error attempting to open it. Some sort of error also occurs for me using CKAN.
  9. It worked fine pre-patch, but I uninstalled mods just incase there was issues with 0.1.3. Fingers crossed, there's some rather handy parts (namely the quite high thrust but compact engines) and of course grid fins. Big things for those who like boosters that can land!
  10. Like the look of this, will be giving it a shot.
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