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delta1452

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    Bottle Rocketeer
  1. @FreeThinker That all makes sense, or at least I think it does. But what's causing me to lose megajoules, and how can I stop it? Is the entire reactor busy operating at a 2% power conversation? I suppose from that description I would at least expect the power level to stay steady. Does the engine work differently for the means of power generation than the charged particle converter? If only 2% can go to the thrust than why can't it send a little more power to account for whatever that drain is? For the life of me I still can't understand why the power wouldn't hold steady. If the engine can only take 2% of the reactor power why can't the rest be used to address that drain? and even if it can't, if the reactor is giving the engine all the power it can take and the reactor isn't maxed out, then what's left to drain the power? Or are you saying that the reactor itself is the problem because it's producing too much waste heat and is mostly used with a magnetic nozzle to effectively use its power generation? Thank you so much for your time and your help. I don't mean to be incessant on this, but I feel understanding the reasoning behind this will help me understand the rest of the mod greatly. Also, are you saying the beam core reactor can be used with the magnetic nozzle as well? From what I saw in game on the tooltip for the reactor it didn't seem compatible.
  2. Hi! I'm pretty new to the mod (well honestly I've tried to use to 3 times over the years and uninstalled it every time due to frustration, but this time I just really gotta know how it actually works.) So I have a ship with a beam core antimatter reactor with a charged particle converter attached to it; along with plasma nozzle, and what I believe to be adequate radiators. Whenever I run the plasma nozzle, the reactor won't ever go above 2%, which in inadequate to power the nozzle and the craft will start to lose mega-joule reserves. Additionally attaching a thermal electrical generator gives a higher theoretical max power output than the charged particle converter with the antimatter reactor and from everything I understand so far it seems as if it should be the other way, the numbers on the reactor control screen definitely seem to imply as such. Is this all normal operation? What am I missing here? How should I get the nozzle to run correctly? I apologize for such an open ended question, but up to date guides seem to be lacking and I'm truly at my wits end when it comes to deciphering this mod. Oh! and on another note, what are megawatt hours used for in the mod? I cant seem to find any documentation about them anywhere Edit: Both the antimatter reactor and the nozzle have reserves for there respective fuels.
  3. Not really sure if this is the right place to post this, but after 4 hours of watching this thing slam into the ground I'm kind of at the end of my rope. Not sure if the plane even has enough lift to get off the ground but that's really the problem. If someone would be so kind to take a look the craft and see if you can tell why it wants to constantly swerve to the right you don't know how much it would mean to me. Here's a dropbox link, I'm going to bed. https://www.dropbox.com/s/favahgw79rojszz/USS%20Plz%20fly.craft?dl=0 Edit: might be redundant but just to clarify this is a b9 spaceplane.
  4. I plan on making this: http://gyazo.com/17769bdc713533440037df0c6def4b23
  5. I have been using this method forever and have always been surprised I have never seen it brought up before. Also I've found it works fairly well on stations, just control the station from the docking port and want and point it right at the incoming ship.
  6. I believe a rocket motor of some sort could be used to propel it. But I seem to remember them needing something, Hmmmm.
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