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Stephensan

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Posts posted by Stephensan

  1. 5 minutes ago, The Aziz said:

    Friday and Thursday, respectively. Following days were, oh surprise, the weekend, and Monday just started, it's 9AM in Seattle.

    This is getting paranoid, people here don't even understand the concept of weekends or days off.

    nah we understand, but not even announcing a challenge at all is kinda of weird.

  2. 2 hours ago, Socraticat said:

    On a side note... am I losing it? Blind? Is the new weekly challenge even in the Challenge section?

    No, I didn't miss anything. It's not there. Is the forum irrelevant now?

    Why... why depend on Discord rather than a forum? Why do we have to use that horrid UI.

    ... I feel like I already know the answer, but I just don't like it. 

    its even better when there was no announcement in the discord, and Dakota didn't even say anything about there being a new Challenge from what i can tell, not even pin comment, it was just released.

     

    last words from dakota was on the 22nd, and Nerdy 21..

    its near a total collapse of communication... yes nerdy and mike talked to ksp2_general a few days ago but i mean, i just don't know anymore.

  3. another thing that i been seeing in Discord chat from the inner workings of the game development/company.

    the meetings, it seems every single day they have a meeting, even if its an hour long of even just 9 members the amount of working hours going to not "working" on the game grows large if we only do, Nate, Dakota, some QA people and some coders/artists.. Even if we assume only 5 members need to actively work on progressing the game the hours build up rapidly.

    Daily meetings from what we know from at least, what is going on,  Mike's leave during the holiday, hiring a new SMM, and working on communication and just the general talking/reporting of the game such as bugs and how much they have progressed..

    if they have a normal 9 to 5 job that is 8 hours of useable time, (without transportation/getting ready for work etc) * 5 "Active" developers in this test, 5 days a week, is 5 hours each day. That is 25 working hours in meetings a week. and about 75 hours (if we just call a month 3 weeks) a month..

    Those hours just build up in my mind, and it is way worse due to the limitations of how many people are in the company that has active work, and the number of hours wasted in meetings grows WAY larger for each and every single person that needs to attend.. if we go by their numbers of 30 members, if all of them have to be there for at least one hour a day and every single person works at the same time that is 450 hours just wasted in meetings.

    i understand they want to prep for later on, but there is an entire community / entire game waiting on them for anything and everything to be shown..

    just kicking rocks ain't fun after 300 hours with what WAS, a buggy mess, to now, an almost playable game on higher-end hardware, but with still zero new content and communication going slower compared to the start the only news we get is "there is no news" and "bug status/Bug Update" that really just comes to mind, a lot of the things that have been said that are in the works have been "cooking"....

    just trying to keep myself even in the mindset of wanting to play the game is difficult during these times.

  4. 1 hour ago, Stoup said:

    Well, it's wandering into off-topic, but...

    They had many years to work on this game, and it seems to be that (while you can argue that there is quite a bit of content in the KSP2 EA release) NOT rushing doesn't leave us with a mechanically sound structure either.

    To get more to a reasonable point, maybe some of the community managers could spice things up every now and again and give us their attempts to fulfill the challenges they put out, or engage with the community in some way by playing the game and sharing it! In whatever form that may take. I feel sarcastic saying that given the state of the game but I do mean it genuinely :P

    couldn't say it any better.

  5. 2 minutes ago, regex said:

    Signs of progress, take it or leave it. This is part of the "communication" we're talking about here; clearly, showing something hasn't mollified people so why not show nothing, it won't make any real difference in trust and it's less work someone has to do for little-to-no payoff.

    the thing i was trying to point out is the lack of "real" talk of science, showing us one model (the gif) that had ALOT of people interested in... may... 4 months down the line to see another model, from reentry alongside mission control WIP, in a 7 month span, most people lose interest in it when people expected to be "alongside" the development..

    Like, I'm going keep screaming at the top of my longs, look at Twitter user dedaPong.. He is Co-Founder / Creative Director at Gamepires, and is pretty much in "charge" of a game called SCUM. This guy "leaks" as much as you can without just giving out pure dev clients stays talking to his community, leaks things that are months/weeks out, asks the community questions about how the game should be developed, or what can we do to fix it if there is a huge issue, even when there is something wrong, he is there.

    Now, don't get me wrong this game has had issues in this game, but the sheer amount of work leaks and user engagement is on another level, and when there is nothing, well it does go silent..

    KSP 2 has been different in kind words for a game that had a rough start, and a rough post launch 30 days +...

    Even in bad "little to no payoff" he still posts. idk, just offtopic.

  6. 24 minutes ago, regex said:

    plus showing progress on science.

    photo of UI, two(?) parts since release? come on, 7 months for that much? :targetpro:...

    the only thing "new" here is the mission control since,  May 12th, we already knew about the circle module. The only real taste has been the GIF, and then seeing that missions = science, in 7 months...

    aK6y8rF.png

    skTUXRi.pngimage.gif.76c3c70d05bc7e553c2fbc5fd79993

  7. with the update caindence it feels like the summer rush has ended.. anyway on a sadder note why this is happening;

    BlkWcwn.png

    rbRdB5n.png

    The statement from mike it ain't going get better in the following weeks, infact it will be in general worse due to mike being on leave during the holiday season, more than just the normal holiday season off week(s).

    so even if they get a new SMM, we are still down 1-2 social media members.

    I have statements about how lack of content, lack of communication, lack of game mechanics, lack of science information, lack of reentry, and the lack of videos are affecting the active playerbase, but its "not correlated" overall.. Its 7 months down the line and struggling to even get reentry out.. user retention is at a real low, and reading that besides the normal holiday season off, mike will also be off is just troublesome in my eyes even if there is a new member incoming..

  8. 1 minute ago, The Diamond Gear said:

    I'm holding out hope that the planetary terrain rendering gets a significant optimization soon.

    That's the only thing that's keeping me from playing the game in an enjoyable fashion, as my FPS gets more than cut in half when a planet or moon is in my view.

    Doubts aside, things can only get better! The team has clearly shown that they're capable of fixing major issues with this game.

    we haven't seen any information nor post/follow up since of the original one really that has sticked in my mind.. besides "still working"

  9. 16 minutes ago, RayneCloud said:

    I shouldn't have to jump on discord, I'm not on their discord and I don't intend to join it. I'd rather have more information here, at least it being properly mirrored. I'm at a loss as to why that's a bad thing to ask for?

    its a good thing you don't if reddit is "all hate" discord is the opposite and literally showing numbers of player base every day triggers users

  10. 2 hours ago, Mikki said:

    ...the game drops way too many autosaves in my opinion, every other minute . Why? Playing offline seems also more stable, steam connection is not stable on my system...

    I just updated ALL drivers on my system, i hope the memoryleaks get fixed.

     

    i have played on ksp 2 for quite a while, I'm going be honest i have seen like 12 saves on a single save i played for 60 hours on... i want the autosave every other minute.

  11. 2 hours ago, Alexoff said:

    The larger the parts, the less wobble!

    In general, we are unlikely to get it in the next year, so far there is nowhere to fly with such large habitat modules

    once they fix wobbling which is still just a single config to fix it all, the problem would be now parts fps degradations that ksp 2 has right now, save become a snail place after 300 parts in the world and just gets progressively worse.

    we still need modular with limitations in place via research

    • Fuel tanks 
    • Solar panels
    • structural metal pipe

    i can them the big three due to its the biggest use of parts.

  12. Also i say this is a big issue, i play at 4k without getting into all the semantics of me using actually a 1440p monitor and doing DLDSR to 4k.

     

    having the game keep on doing 4k, then constantly me changing to 1440p, and fullscreen window still causing the same effect as fullscreen "blacking out all screens for 5 seconds then allows you to use the computer again" some more attention/work needs to be done here its rather annoying, most other games when going in fullscreen window keeps the resolution and doesn't act like its in full screen mode, allowing you to tab out and still see the game..

    needing to constantly do this is annoying, and then the rare times i want to play in 4k for the photos the option is missing and i have to restart the game....

  13. 7 minutes ago, Spicat said:

    The parts count they are aiming for are "things from the trailer". I will let you build your opinion from there.

    which trailer, the annoucement or the release?

     

    that big ol build that they show near jool is mind boggling huge but doesn't have a lot of parts.. the thing in that build that will kill the fps is the structural pipes

     

    they had like two small ssto looking machines,  that seems to have around 29-32 parts from reference earlier in the video.

     

    and around 144 parts that i can see, without the extra beams that are way smaller if i have to take a guess with the beams, shoot looking for "double thickness areas" about 15 parts each side so like 204 parts without anything extra from a rough estimate.

     

    wtwa7Sh.png

     

    here is a 334 part ship, the things that take up the most parts, 

    • Struts
    • Non Modular Solar Panels
    • Structural frame(s)
    • Lights
    • wheels/gear

    say what you will..

  14. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 11 | CPU: Ryzen 5 3600 | GPU: 3070 LHR (OC'd) | RAM64gb

     

    The J-X4, J-404, J-20, J-90, J-33 engines have a bug when sometimes when a sudden lost of air it puts itself in the opposite position of mode/reverses thrust..

     

    1. Get any of these parts
    2. Turn on engine
    3. Turn off intake of air
    4. Either three things happen;
      A: It works normally
      B: It stalls the engine and puts it in the opposite position of where it was
      C: It double stalls and nothing happens and it works normally

     

    How often it happens? about 80% it did it for me, but when needing to mass test/video it showed they worked only about 20% to produce this bug thus no video will be shown... Need to test it separately.

     

    I recently did a bug report with the J-33 but upon further testing, and OTHER users reporting it aswell, i decided to report it..

    Video Evidence:
    Desktop2023_09_01-21_27_35_01.mp4

  15. 3 hours ago, TechieV said:

    This bug happens for me too, but it happens with every jet engine! It seems that whenever jet engines receive too little air, they switch mode, so this happens for the Panther engine, Goliath engine, etc. as well!

    yeah i thought something was wrong with them but I didn't expect nor test all of them, it seems like a bigger bug than what I expected... yes I can confirm all engines do the same thing.. i should have just reported that.

  16. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 11 | CPU: Ryzen 5 3600 | GPU: 3070 LHR (OC'd) | RAM64gb

     

    quite easy, both modded and unmodded gameplay..

    Note: also happens to all other jet engines, see merged report

     

    1. Grab the J-33 Engine
    2. Put the engine in the a situation where it was on and then it loses air (or cut air from turning off a inlet)
    3. Engine "spools down" and then puts itself in reverse.


    Additional Info: it sometimes puts itself back if it double stalls.. annoying and happens a lot on start up on runway/accidental turn ons in space etc.

     

    Included Attachments:

    Desktop2023_09_01-21_27_35_01.mp4

  17. 2 minutes ago, Alexoff said:

    Then there is nothing to brag about. There is no answer to the most frequently asked question why KSP2 is in such a state that it is now. And there are no answers to many other burning questions. What science will look like and much more - there are no answers. Really, who are we to answer such insignificant questions?!

    we might get some answers with the video or something today with what mike and someone else leaked on.

     

    doubt it with the science however its been in the dark.

  18. 5 minutes ago, PDCWolf said:

    For all the toxic positivity around, it seems it's limited to posting on the forums and not actually playing the game. 400 peak on release, next day already dropped. This is half the pull than the previous update had. At least this might help understand that time is indeed a limited resource. If they take 10 years to make it, they'll end up making a game for 10 people.

    PzEC01E.png

    A game far from being enjoyable, and just playable enough to be able to "play" at 6 month...  People expected more content by this point, and well, we aren't even at heating visuals, let alone heating in ksp 2, in 6 months, 2023 isn't kind to this slow development.. longer bug fix updates, less communications, zero new content, people will just stop playing, and stop caring about the game, and once they leave they won't come back due to the sour taste of the initial playing of ksp 2. The changes have to be leaps and bounds better, compared to when they stopped playing.

  19. 8 minutes ago, kdaviper said:

    It means, iirc, that they have fixed some causes but not all of them

    but also at the same time, people who didn't have the issues now have the issues, and the people who had the issue before say its more persistent and more frequent from what I'm seeing.. could be wrong however.

  20. 2 minutes ago, Razor235 said:

    Sooo.... what exactly does "improved" mean in this context?

    Is it actually fixed?  Is it just slower or only when not warping?  Or is there just one less step in the goat-sacrifice-saltcircle-seance-chanting procedure to ensure that it only happens some of the time maybe?

    from rumors of discord, its worse overall and there is more decaying-related issues.

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