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Mr_Orion
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Everything posted by Mr_Orion
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I hate to say it, but I\'m calling bull on that being a randomly generated set of names. You must\'ve SFS edited. Firstly, the chance of getting all 3 of them together with regular names is astronomical, and... Secondly, I doubt they have single syllables in the list consisting of 'Luke' and 'James' (both single syllable names, they\'d need to be put specifically into the list). 'Ad' and 'am' being separate syllables put together is plausible, but when combined with the first point... Own up to your save file editing, man!
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I thought it\'d be of interest to people here that in KSP\'s 'sounds' folder, there is actually unimplemented music (presumably) for the V.A.B, named 'editorLoop01.ogg'
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Having wings should stop roll, not increase it (unless the wings are angled, which they are not).
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Actually SAS does exactly the same thing as ASAS, just that ASAS has the ability to control winglets and RCS (and pod torque).
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I actually really like the mechanical failure; If there is one thing I\'d suggest, it\'d be to have separate failure songs for in, and out of the atmosphere, so the current one would be for slower-paced failures and another more urgent one would be for when a booster flies off! EDIT: One thing that really stood out was how 'smooth' the transition felt between songs... I\'m wondering if it\'d be possible to have a procedural music system where you\'d start with a big bunch of preset bars of music, and it\'d fit them together depending on what is happening inside the game. It\'d allow the whole thing to feel 'connected', with no jarring, and you could layer instruments on top of the simple melody as things get more extreme (like, on reentry it\'ll layer on more and more as your altitude decreases). It\'d also mean that the music doesn\'t need to be so distracting at times, and the music could eventually get a bit slower and eventually turn just to ambient noise if you do the same thing for a long while. EDIT: Maybe I could try this as a concept plugin for KSP... I need something to try teaching myself coding!
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Challenge: Asymmetrical rocketry to orbit.
Mr_Orion replied to Vostok's topic in KSP1 Challenges & Mission ideas
Hahah, that\'s the most kerbal design I\'ve seen in a long while! 'Hey, Jeb, I think we\'re missing a few pieces' 'Yeah, about that, we didn\'t have enough engines so we are just gonna fly this to the mun and take the engine off of some other sucker\'s vessel... *presses launch button before Bill or Bob can reply*' -
Kerbal science: The atmosphere of Kerbin
Mr_Orion replied to CaptainArbitrary's topic in KSP1 Discussion
That\'d make sense if the oscillations lasted a long time, but in the original post he says that it happens multiple times per second. -
Try this, it greatly reduces lag: http://kerbalspaceprogram.com/forum/index.php?topic=13682.0
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May I inquire onto the required >100 posts rule?
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I performed my first ever fully stock rendezvous today too! I got bored half way through deploying my munar orbital surveyor for a stock cart I put down on the surface (it was made using the landing gear), and had plenty of fuel left, soI decided to rendezvous with some debris from my previous flight. It took quite a while, and I had no mechjeb to help me, but I eventually managed it... The hardest part was probably the fact the craft wasn\'t designed for rendezvous; it had no RCS, so I needed to make tiny adjustments by constantly flipping my entire craft around. \'Tis satisfying, though!
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[Question] How to make a plane better at turning
Mr_Orion replied to Felix's topic in KSP1 Gameplay Questions and Tutorials
Press caps lock, and the controls will be much smoother - use little taps on the keys, also. EDIT: Hmm... I got ninja\'ed. What ever happened to that 'you may want to review your post' thing when someone posted while you were writing a message? -
This thing\'s range is gonna be decimated once the infini-glide bug is fixed, hehe. Any video? How many Gs can it pull off on a turn?
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I think he\'s forcing the game to think they are landed.
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[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
Mr_Orion replied to r4m0n's topic in KSP1 Mod Releases
Did someone say 'Three-dee'? (Warning, big images): EDIT: Darn, if you use cross-eyed technique, it\'ll be reversed (far away stuff looks close, and close stuff looks far away). If you all wall-eyed, it\'ll be fine, but the pictures will probably be too big for you to see then. If someone could edit those so the left pictures are on the right (and vice versa), that\'d be great. -
Kerbal book of World Records
Mr_Orion replied to mincespy's topic in KSP1 Challenges & Mission ideas
Well, I\'d say that doesn\'t really matter; as long as it uses air-breathing engines. -
[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1
Mr_Orion replied to sarkun's topic in KSP1 Mod Releases
This plugin isn\'t really needed anymore anyways; animation is now officially supported in KSP. -
missiles that fly straight
Mr_Orion replied to TheMunRules#1's topic in KSP1 Gameplay Questions and Tutorials
Nah, there\'s nothing for the avionics package to control; no control surfaces, RCS, pod torque, any of that. It just serves to weight the front down which stops it doing backflips. -
Just performed a manual water landing in a spaceplane with no engine
Mr_Orion replied to Wigw2's topic in KSP1 Discussion
It\'s easy to survive a water landing; you just need to pitch up at the end so the back end of your aircraft gets ripped apart, and it\'ll slow the capsule to an acceptable speed. What isn\'t hard, is doing it with the entire aircraft surviving (with stock parts). It\'s easy enough if you use a VTOL design, but a conventional landing is near impossible in water. -
I think that\'s almost impossible. Maybe if you didn\'t need to land on Kerbin, then take off again, it\'d be possible, but I think that even if this is currently possible, nobody is actually going to try.