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Guolin

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Everything posted by Guolin

  1. Hi, I noticed that the there's a USI Reactor patch for NFElectrical, but it's missing the entry the 3.75m form factor MKS 'Tundra' Power Distribution Unit, which seems like an understandable oversight (perhaps the 3.75m form factor came out recently?) In any case, thanks for the mod, I love all the different reactor options
  2. Thanks all! None of the TUFX profiles removed the problem, but fully uninstalling it did the trick . I didn't even know I had it, it was installed by a different mod haha
  3. I have an admittingly large modlist, but I was hoping someone else might have encountered this bug or suspect it might be related to one of my mods. I've already tried reloading without some possible culprits, like Parallax 2.0, SVE, PlanetShine, but it doesn't seem to have fixed the issue. Basically, the parts (a decoupler and another set of fuel tank pods) below this (MKS) Kerbitat appear translucent through my Kerbitat, with some color distortion. I notice that this happens pretty often for a bunch of my ships, whether or not they are in orbit. My modlist: [x] Science! Continued (xScienceContinued 6.0.1) Alcubierre Warp Drive (Stand-alone) (AlcubierreStandalone v112.0.1) Alternate Resource Panel (AlternateResourcePanel 1:v2.11.0.0) AT Utils (AT-Utils v1.10.1) B9 Part Switch (B9PartSwitch v2.20.0) Better Load Save Game Renewed (BetterLoadSaveGame 2.5.3.4) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13) BonVoyage (BonVoyage 1:1.4.0) Breaking Ground (BreakingGround-DLC 1.7.1) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.18) Community Category Kit (CommunityCategoryKit v112.0.1) Community Delta-V Maps (CommunityDeltaVMaps 2:2.8) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.4) Contract Configurator (ContractConfigurator v2.2.0.0) Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.3) Cryo Tanks (CryoTanks 1.6.4) Cryo Tanks Core (CryoTanks-Core 1.6.4) Cryogenic Engines (CryoEngines 1:2.0.6) Custom Barn Kit (CustomBarnKit 1.1.22.0) Decoupler Shroud (DecouplerShroud 0.7.2) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement /L (DistantObject v2.1.1.9) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.9) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.3) Editor Extensions Redux (EditorExtensionsRedux 3.4.3.5) Engine Lighting Relit (EngineLightRelit 1.6.3.4) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.1) Far Future Technologies (FarFutureTechnologies 1.2.0) Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 3.2.7) Filter Extensions - Plugin (FilterExtensions 3.2.7) Firespitter Core (FirespitterCore v7.17) Global Construction (GroundConstruction 2.7.1) Global Construction Core (GroundConstruction-Core 2.7.1) Harmony 2 (Harmony2 2.2.1.0) Heat Control (HeatControl 0.6.1) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.2) Karbonite (Karbonite 1:v112.0.1) Kerbal Actuators (KerbalActuators v1.8.5) Kerbal Alarm Clock (KerbalAlarmClock v3.14.0.0) Kerbal Atomics (KerbalAtomics 1:1.3.3) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.3.3) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.0) Kerbal Improved Save System (KerbalImprovedSaveSystem v2.4.2) Konstruction (Konstruction v112.0.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-139) KSP AVC (KSP-AVC 1.4.1.9) KSP Community Fixes (KSPCommunityFixes 1.22.2) KSP Craft Organizer Improved (VAB/SPH tags + craft searching) (KspCraftOrganizer 1.7.0.3) KSP Recall (KSP-Recall v0.3.0.3) KSP_PartVolume (KSP-PartVolume 0.0.3.4) Malemute Rover (MalemuteRover v112.0.1) MechJeb 2 (MechJeb2 2.14.2.0) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.2) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Outer Planets Mod (OuterPlanetsMod 2:2.2.10) Parallax (Parallax 2.0.2) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.0) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.1) Parallax for OPM (Parallax-OuterPlanetsMod v1.0.1) Patch Manager (PatchManager 0.0.17.5) PersistentRotation Upgraded (PersistentRotationUpgraded 1.9.1.7) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Precise Node (PreciseNode 1.2.12) 'Project Orion' Nuclear Pulse Engine (USI-NuclearRockets v112.0.1) QuickBrake (QuickBrake 1:1.4.0.8) QuickCursorHider (QuickCursorHider 1:1.1.0.7) QuickExit (QuickExit 1:2.2.0.8) QuickGoTo (QuickGoTo 1:1.4.0.9) QuickMute (QuickMute 1:1.4.0.7) QuickRevert (QuickRevert 1:3.2.0.8) QuickSearch (QuickSearch 1:3.3.1) QuickStart (QuickStart 1:2.2.1.1) RasterPropMonitor (RasterPropMonitor 1:v0.31.7) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.7) RCS Build Aid Continued (RCSBuildAidCont 1:0.9.7.2) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0) ReStock (ReStock 1.4.3) ReStock+ (ReStockPlus 1.4.3) SCANsat (SCANsat v20.4) Scatterer (Scatterer 3:v0.0838) Scatterer Default Config (Scatterer-config 3:v0.0838) Scatterer Sunflare (Scatterer-sunflare 3:v0.0838) Ship Manifest (ShipManifest 6.0.6.0) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Sounding Rockets! (SoundingRockets v112.0.1) Space Dust (SpaceDust 0.4.4) SpaceTux Library (SpaceTuxLibrary 0.0.8.4) SRB Waterfall Effects (SRBWaterfallEffects 2.3.5) StageRecovery (StageRecovery 1.9.5.7) Stock Visual Enhancements (StockVisualEnhancements 3:v1.4.1) Stock Visual Enhancements-High Res Textures (SVE-HighResolution 3:1.0.8) Stock Waterfall Effects (StockWaterfallEffects 0.7.0) System Heat (SystemHeat 0.5.6) System Heat - Nuclear Engine Configuration (SystemHeat-FissionEngines 0.5.6) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.5.6) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.5.6) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.5.6) TextureReplacer (TextureReplacer v4.5.3) Textures Unlimited (TexturesUnlimited 1.5.10.25) The Janitor's Closet (JanitorsCloset 0.3.7.8) Toolbar (Toolbar 1:1.8.0.8) Toolbar Controller (ToolbarController 1:0.1.9.8) Trajectories (Trajectories v2.4.3) Transfer Window Planner (TransferWindowPlanner v1.8.0.0) TriggerAu Flags (TriggerAu-Flags v2.11.0.0) TUFX (TUFX 1.0.5.0) TweakScale - Rescale Everything! (TweakScale v2.4.6.16) TweakScale Redistributable (TweakScale-Redist v2.4.6.16) USI Asteroid Recycling Technologies (USI-ART 1:v112.0.1) USI Core (USI-Core v112.0.1) USI Exploration Pack (USI-EXP v112.0.1) USI Freight Transport Technologies (USI-FTT v112.0.1) USI Kolonization Systems (MKS/OKS) (UKS 1:v112.0.1) USI Life Support (USI-LS v112.0.1) USI Tools (USITools v112.0.1) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0) WaypointManager (WaypointManager 2.8.3.4) Zero MiniAVC (ZeroMiniAVC 1:1.1.2.4)
  4. Yeah that makes sense. But I don't see how you can create MaterialKits in the first place without having the life-support infra, since it requires Biologists crews to create Chemicals and Polymers for example, creating a chicken-and-egg problem. Or am I allowed to still "install" MaterialKit production even if it would take me negative on Chemicals and Polymers, and then "install" Chemicals and Polymers production now that I can create life-support?
  5. I'm curious about how to bootstrap an offplanet WOLF base. It seems to me that crew points are required for making anything, which requires life support, which requires MaterialKits, which requires crew points, etc. Now I understand that's why there's the bootstrapping mechanic for Kerbin WOLF bases, but what about offplanet based? Are we really supposed to set up a functional WOLF base back at Kerbin, then do resource transfers via WOLF? It just seems odd to me because with regular MKS, one could easily bootstrap an offplanet base by sending in Machinery, Supplies, etc. manually to kickstart the processes to make more Machinery. Is there no "anti-hopper" to plug regular resources into WOLF? Or even better yet, I might already have a functional MKS base that produces some amount of Machinery, MaterialKits, etc. It almost seems like a waste to abandon that infra once I unlock WOLF since it won't help kickstart my WOLF production (especially since it seems like the general progression is meant to be MKS bases in early-mid game and slowly phase in WOLF). But maybe I misunderstood something. Please let me know if I did!
  6. I have both this and CTT installed, but I just noticed that I unlocked a couple of Tundra parts (inflatable storage, 3.75m PDU, 3.75m Pioneer) and WOLF Terminal (3.75m) without having researched Long Term Habitation. Upon investigation I noticed that they are actually missing from the MKS_CTT patch (https://github.com/UmbraSpaceIndustries/MKS/blob/main/FOR_RELEASE/GameData/UmbraSpaceIndustries/MKS/Patches/MKS_CTT.cfg). Was this intentional or am I missing something?
  7. I have a few questions about the KonFabricator: 1) How do I add more volume to it? I have another container attached to the same vessel with 2500L of storage, but it says my KonFabricator can only create parts with 1200L volume max. 2) How do I get Alloys? Is the only way to recycle other parts containing Alloys?
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