Jump to content

semicortex

New Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Arch Linux (Steam Proton Experimental) | CPU: AMD Ryzen 3600 | GPU: Nvidia 2060 | RAM: 64 GB I've got a xenon drive craft and there is xenon fuel onboard. I didnt stage into the drive activating, but rather did it through the part manager. The Fuel is not listed in the staging menu now, and i cant stage it either. Thats annoying in itself, but the real problem is that when i try to create a maneuver node, it says that i can't because i dont have fuel. Even if i didnt have fuel, though, i think i should still have access to the maneuver node tool. There's no reason it should be gated like this. Included Attachments: .ipsImage { width: 900px !important; }
  2. AMD Ryzen 5 3600 64GB DDR4 3600Mhz NVIDIA RTX 2060 Arch 6.1.12-arch1-1 Didn't run out of the box Did run when changing to proton experimental, but even at the lowest possible settings and 540p resolution I was at 3 FPS in VAB/Launchpad 10 FPS on orbit not looking at Kerbin, menu and tracking station ran like butter though. I tried to do: PROTON_USE_WINED3D=1 %command% but it caused a huge chunk of terrain to spawn on the beginning of the runway and any airplane that started there crashed upon hitting the collision mesh from below. for the rockets it did help with FPS by about 2x...but I should also note that my FPS figures were for small rockets. I tried to do an apollo style regardless of the frames, but it was just as bad as above. And the entire craft disintegrated in Mun orbit when I tried to EVA lol.
×
×
  • Create New...