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Sushut

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  • About me
    i think space is cool
  • Location
    In orbit around Sagittarius A*
  • Interests
    I make youtube videos on my youtube channel: https://www.youtube.com/c/Sushut

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  1. Reaching these systems is up to you, I once worked on wormholes for this but I had to stop it to fix some more glaring issues.. Anyway, feel free to use whatever mod or method you want, I'd recommend something like FFT or Sterling Systems if you want a more realistic form of travel. I also recommend blue shift if you're into warp drives.
  2. I asked blackrack about this and he said that there's no current support for multiple stars, so we'll just have to deal with dark clouds on one side or use old eve Yes, in fact it only does that, it can't replace the stock system The scatterer configs depend on the planets staying where they are meant to be, you can change their orbit fine but you'll have to change the scatterer config to accomodate (I know i'm being vague, that's because I forgot how scatterer works after all these years LOL)
  3. I do have configs that (by default) scale down kerbol to its more realistic size (about the size of a pea when viewed from kerbin i believe) maybe I messed up somewhere and it also reduced the mass? you can turn it off in the settings within the mod in gamedata
  4. https://imagemagick.org/script/download.php scroll down to "windows binary release" or whatever your OS is (for windows it would be: ImageMagick-7.1.1-39-Q16-HDRI-x64-dll.exe)
  5. you can just delete it, pretty sure it's obsolete I don't know why it would affect parts in any way? sometimes you can just ignore b9 and play the game as normal though, so try that?
  6. this mod hasn't been updated in a long time and i'm sadly very busy as of late and working on it simply isn't a priority, there should be a "solar panel fix" config somewhere in the mod which might fix the issue with the solar panels
  7. this is a known issue caused by outdated configs in the mod, i can't pin down exactly what is causing this but it's in the misc folder as far as I remember?
  8. If I ever decide to work on this mod again then yeah volumetric support will be added
  9. As far as I know, procedural gas giants don't work anymore. The best way to fail is not to try at all, but if you really want some basic info: 1. lower detail heightmap (make all the features huge, the map can be a lower resolution too) 2. low radius 3. use PQS noise to your advantage
  10. I've worked on revamping this mod, sadly I'm just busy with other things and can't find the time to do it.
  11. The github source code is outdated. It could just be my poorly written code that's causing the issues.
  12. it's the nebula mod that doesn't support singularity, nothing i can do lol and also galaxy mode is just bad, i rushed it i thought i specified it to not make that happen but I guess not
  13. It doesn't explicitly do anything for SCANsat to make it compatible. Does SCANsat need any configs to make planets mappable?
  14. That's what you should be doing, good that you did! (I've seen too many people make planets on their ultra modded mess and wonder why it's hard to debug.) Anyway, the fadeStart in PQS had to be over and equal to the ScaledVersion fadeEnd. Generally it should be: Scaled fadeStart < Scaled fadeEnd = PQS fadeStart < PQS fadeEnd Essentially, your PQS/Scaled transition isn't right.
  15. Consider it an easter egg (mostly because the code for Infinite Discoveries actually sucks but y'know it's a feature now lol)
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