-
Posts
100 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Sushut
-
-
4 hours ago, JustCosmic said:
Whenever I open Kerbal Space Program with the mod, it just comes up with a Kopernicus error and I don't know why. I don't have any system changers, only outer planets mod.
do you have galaxy mode enabled? because anything that adds anything to the stock system will break including OPM
I might add opm support but not now -
4 hours ago, for265 said:
just installed and ran the program typed 50 stars currently it is loading them all, so I hope my pc lives so I can try this, from what I read it gives off no mans sky vibes
edit: is there a way to add a number that shows how many stars it has done so far so you can get an rough estimate on when it will be done
That can be done by simply checking how many eve configs there are in the eve config folder in InfiniteDiscoveries/Visuals/EVE/Configs, since every star has one eve config generated for it.
-
1 hour ago, Pgabrielmnecraft said:
Hey buddy, why are my clouds (on menu and only i think) fully black? I'm using the new 0.9.6 update.
Edit: I've solved the bug alone, it was an bug related to the altitude of the clouds, but they work now.yeah the clouds being black is only in the main menu and space center screen, it's due to some silly bugs with moving kerbin to a new star
shouldn't affect gameplay at all though13 hours ago, Squirrelify said:is parallax working for the planets?
Edit: it would be nice if the installation had a progress bar. its annoying not knowing how long it has leftthere is currently no parallax configs for planets, and for progress bars, it's basically impossible to know when it would finish since it picks every value as it generates
-
4 hours ago, Connorray1234 said:
i just look how big the file size becuase the thing is done generateing its 38 gigs holy jesus
https://imgur.com/a/DYYgYLUhow..?
how many planets did it generate? -
27 minutes ago, roblob said:
So either i cant read or it doesnt tell you where to put magick
you don't put it anywhere, just install it like a normal windows app
-
2 hours ago, Connorray1234 said:
Can you fix a infinit loading into savegame becuase when i loaded into save game the loading thing kept spinning i waited half an hour installed it correctly too
i loaded the thing using multiples of 24 only 24 48 72. its seems its having a hard time loading large number of objects
Plz add support for astromners visuals plzmake a new save
-
3 hours ago, StuperMan said:
So I got the mod and generated a few systems, but when I try to load the game it only says "Loading part upgrades" and nothing gets loaded
you deleted the "GenerateSystem" folder?
-
13 hours ago, ZeTechno said:
Hey, I haven't downloaded the mod yet, but was wondering : if I create a save with this mod and build bases, stations etc, will the planets and my ships disappear on reinstall? Or will my save file stay as is?
Because you said that reinstall would cause the star systems to be replacedThanks
as long as you still have the folder where the planets were generated then nothing should disappear
-
3 minutes ago, Urbs said:
How does having multiple star systems impact in-game performance?
Should I only add a few stars or can I generate a lot more?
well it really depends on the amount of ram you have, i'd say around 5 stars with a max of 10 planets and 2 moons would be a nice starting point
-
i'm not really sure why your GameData folder is in another folder within the ksp directory, where did you install ksp from?
also, do other planet packs work fine?
whoops i forgot to quote your message
-
4 hours ago, khyron42 said:
I got the generator to run, deleted the generate system folder, and the game launched fine through to starting a new save. Then it just sits on loading forever. I'm happy to help with any more debug information if the KSP.log or other details from my test install are useful.
Edit: during Kopernicus load after getting to the main menu, it throws these that may be a factor in the later errors loading the saved game:
WRN 10:39:44.923] Cannot find preset 'Default' for pqs 'TW-11528-B'
[LOG 10:39:44.923] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds, autoload = True
[LOG 10:39:44.958] [OD] ---> Map ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds enabling self. Path = ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds
[LOG 10:39:44.959] [Kopernicus] ShaderLoader: GetShader Kopernicus/Rings
[WRN 10:39:44.962] Cannot find preset 'Default' for pqs 'TW-11528-C'
[LOG 10:39:44.962] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds, autoload = True
[LOG 10:39:44.996] [OD] ---> Map ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds enabling self. Path = ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds
[LOG 10:39:44.996] [Kopernicus] ShaderLoader: GetShader Kopernicus/Rings
[WRN 10:39:44.999] Cannot find preset 'Default' for pqs 'TW-11528-C-1'
[LOG 10:39:44.999] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-C-1_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-C-1_HGT.dds, autoload = True
Then there are a few messages like this during the attempt to load the new save:[LOG 09:31:57.263] Game State Saved to saves/pp-1sun/persistent
[LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-C-1
[LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-C
[LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-B
[LOG 09:31:57.270] [UIMasterController]: HideUI
[ERR 09:31:57.272] Exception handling event onGameSceneLoadRequested in class PSystemSetup:System.NullReferenceException: Object reference not set to an instance of an object
at Sun.SunlightEnabled (System.Boolean state) [0x00027] in <4b449f2841f84227adfaad3149c8fdba>:0
at PSystemSetup.SetDisabled () [0x00044] in <4b449f2841f84227adfaad3149c8fdba>:0
at PSystemSetup.OnSceneChange (GameScenes scene) [0x00075] in <4b449f2841f84227adfaad3149c8fdba>:0
at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0[EXC 09:31:57.274] NullReferenceException: Object reference not set to an instance of an object
Sun.SunlightEnabled (System.Boolean state) (at <4b449f2841f84227adfaad3149c8fdba>:0)
PSystemSetup.SetDisabled () (at <4b449f2841f84227adfaad3149c8fdba>:0)
PSystemSetup.OnSceneChange (GameScenes scene) (at <4b449f2841f84227adfaad3149c8fdba>:0)
EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(GameScenes)
HighLogic:SetLoadSceneEventsAndFlags(GameScenes, Boolean)
HighLogic:LoadScene(GameScenes)
Game:Start()
MainMenu:CreateAndStartGame(String, Modes, GameScenes, EditorFacility)
MainMenu:CreateAndStartGame(String, Modes)
MainMenu:ConfirmNewGame()
MainMenu:<CreateNewGameDialog>b__67_10()
DialogGUIButton:OptionSelected()
DialogGUIButton:<Create>b__23_1()
UnityEngine.EventSystems.EventSystem:Update()Someone has a similar issue and it was because they put the mod folder in the incorrect folder, are you certain that the mod's folder in GameData is called "ProcedualPlanets?"
The mod can't find the filepath to the texture if it's in a folder too many or too little, basically.
-
12 hours ago, Urbs said:
I think I have the same issue as you.
Someone has that exact issue and it was because they had the wrong folder in their ksp GameData, can you check that the mod's folder is called "ProcedualPlanets" and is not contained in any others?
-
49 minutes ago, 737 said:
Are there plans for future linux support? it seems like a great mod, reminds me of space engine!
i'm not too familiar with linux, maybe once everything else is fleshed out i can try adding in linux support though
-
26 minutes ago, elevatoranimal said:
I'm playing with JNSQ, how do I rescale the planets this mod generates to 2.7x scale?
there is currently no rescale option unfortunately
42 minutes ago, hello there said:ok so i just installed everything and this mod causes the stuck on "loading part upgrades" bug
did you delete the GenerateSystem folder?
if you did, then do you have modulemanager and all other dependencies for kopernicus? -
22 minutes ago, Urbs said:
Doesn't work for me. But maybe that's because I'm on Linux.
I've installed Kopernicus via CKAN and manually. I've ran the generation python script inside and outside of VS Code several times. Always executed successfully after 5-10 minutes.
But the planets inside KSP do not change.
can you check in the configs folder to make sure that the configs are there? the mod requires kopernicus and all of the kopernicus dependencies
-
1 hour ago, TheKellehur said:
Looks like an awesome mod!
Will it make its way to ckan potentially?i'm not too sure about ckan since the mod is a standalone exe file
-
15 minutes ago, spacegamer7 said:
hmm
alright then
someone has told me that they got it to run perfectly fine on windows 11, so i'm truly not sure what can possibly be causing your issue
-
Just now, spacegamer7 said:
11.
well maybe that's the answer, i don't have windows 11 and thus can't test it there
-
1 minute ago, spacegamer7 said:
the basic windows antivirus possibly?
Likely not, since I have that too.
also, do you use windows 10 or 11? there might be a chance that the exe just won't work on windows 11
-
2 minutes ago, spacegamer7 said:
i downloaded it on github, and i used the latest version, i did not delete any files, i tried redownloading it 4 times, and im on windows.
i just downloaded the latest version and it ran perfectly fine for me, do you have any antivirus programs that might prohibit exe files from literally doing anything?
-
3 minutes ago, spacegamer7 said:
right after i open it, on all occasions.
did you get the mod from spacedock or github?
do you know the exact version of the mod?
did you accidentally delete any important folders?
can you try redownloading then reinstalling the mod?oh yeah forgot to ask, what operating system are you running it on?
-
Just now, spacegamer7 said:
yep.
When exactly does it close?
-
1 minute ago, spacegamer7 said:
well i used the exe in the folder, AND IT CLOSES. ON BOTH VERSIONS!
Do you have ImageMagick installed?
-
18 minutes ago, spacegamer7 said:
i kinda have a problem where the shortcut leads to the documents file? do you know how i could fix it?
you can directly run the exe in the GenerateSystem folder
also the newest version should have this issue fixed, assuming you're not using the newest version
Infinite Discoveries 0.9.9 (1.12.x)
in KSP1 Tools and Applications
Posted
there isn't really a way to use any planet mod in a specific save file, you'll have to put it in a separate ksp install