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Sushut

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Posts posted by Sushut

  1. 2 minutes ago, Kerballlistic07 said:

    Question: I do in fact love this mod. Is there a way to only use a mod with a particular save file? For example I could have this apply to one save file and leave my other ones with the same stock system?

    there isn't really a way to use any planet mod in a specific save file, you'll have to put it in a separate ksp install

  2. 4 hours ago, JustCosmic said:

    Whenever I open Kerbal Space Program with the mod, it just comes up with a Kopernicus error and I don't know why. I don't have any system changers, only  outer planets mod.

    do you have galaxy mode enabled? because anything that adds anything to the stock system will break including OPM

    I might add opm support but not now

  3. 4 hours ago, for265 said:

    just installed and ran the program typed 50 stars currently it is loading them all, so I hope my pc lives so I can try this, from what I read it gives off no mans sky vibes

    edit: is there a way to add a number that shows how many stars it has done so far so you can get an rough estimate on when it will be done

    That can be done by simply checking how many eve configs there are in the eve config folder in InfiniteDiscoveries/Visuals/EVE/Configs, since every star has one eve config generated for it.
     

  4. 1 hour ago, Pgabrielmnecraft said:

    Hey buddy, why are my clouds (on menu and only i think) fully black? I'm using the new 0.9.6 update.

    Edit: I've solved the bug alone, it was an bug related to the altitude of the clouds, but they work now.

    yeah the clouds being black is only in the main menu and space center screen, it's due to some silly bugs with moving kerbin to a new star
    shouldn't affect gameplay at all though

    13 hours ago, Squirrelify said:

    is parallax working for the planets?

    Edit: it would be nice if the installation had a progress bar. its annoying not knowing how long it has left

    there is currently no parallax configs for planets, and for progress bars, it's basically impossible to know when it would finish since it picks every value as it generates

  5. 2 hours ago, Connorray1234 said:

    Can you fix a infinit loading into savegame becuase when i loaded into save game the loading thing kept spinning i waited half an hour installed it correctly too
    i loaded the thing using multiples of 24 only 24 48 72. its seems its having a hard time loading large number of objects

    Plz add support for astromners visuals plz

    make a new save

  6. 13 hours ago, ZeTechno said:

    Hey, I haven't downloaded the mod yet, but was wondering : if I create a save with this mod and build bases, stations etc, will the planets and my ships disappear on reinstall? Or will my save file stay as is?
    Because you said that reinstall would cause the star systems to be replaced

    Thanks

    as long as you still have the folder where the planets were generated then nothing should disappear

  7. 4 hours ago, khyron42 said:

    I got the generator to run, deleted the generate system folder, and the game launched fine through to starting a new save.  Then it just sits on loading forever.  I'm happy to help with any more debug information if the KSP.log or other details from my test install are useful.

    Edit:  during Kopernicus load after getting to the main menu, it throws these that may be a factor in the later errors loading the saved game:

    WRN 10:39:44.923] Cannot find preset 'Default' for pqs 'TW-11528-B'
    [LOG 10:39:44.923] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds, autoload = True
    [LOG 10:39:44.958] [OD] ---> Map ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds enabling self. Path = ProcedualPlanets/Textures/PluginData/TW-11528-B_HGT.dds
    [LOG 10:39:44.959] [Kopernicus] ShaderLoader: GetShader Kopernicus/Rings
    [WRN 10:39:44.962] Cannot find preset 'Default' for pqs 'TW-11528-C'
    [LOG 10:39:44.962] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds, autoload = True
    [LOG 10:39:44.996] [OD] ---> Map ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds enabling self. Path = ProcedualPlanets/Textures/PluginData/TW-11528-C_HGT.dds
    [LOG 10:39:44.996] [Kopernicus] ShaderLoader: GetShader Kopernicus/Rings
    [WRN 10:39:44.999] Cannot find preset 'Default' for pqs 'TW-11528-C-1'
    [LOG 10:39:44.999] [OD] ERROR: getting pixelFloatD with unloaded map ProcedualPlanets/Textures/PluginData/TW-11528-C-1_HGT.dds of path ProcedualPlanets/Textures/PluginData/TW-11528-C-1_HGT.dds, autoload = True


    Then there are a few messages like this during the attempt to load the new save:

    [LOG 09:31:57.263] Game State Saved to saves/pp-1sun/persistent
    [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-C-1
    [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-C
    [LOG 09:31:57.270] [OD] <--- OnDemandStorage.DisableBodyCBMaps destroying TW-11528-B
    [LOG 09:31:57.270] [UIMasterController]: HideUI
    [ERR 09:31:57.272] Exception handling event onGameSceneLoadRequested in class PSystemSetup:System.NullReferenceException: Object reference not set to an instance of an object
      at Sun.SunlightEnabled (System.Boolean state) [0x00027] in <4b449f2841f84227adfaad3149c8fdba>:0
      at PSystemSetup.SetDisabled () [0x00044] in <4b449f2841f84227adfaad3149c8fdba>:0
      at PSystemSetup.OnSceneChange (GameScenes scene) [0x00075] in <4b449f2841f84227adfaad3149c8fdba>:0
      at EventData`1[T].Fire (T data) [0x000b0] in <4b449f2841f84227adfaad3149c8fdba>:0

    [EXC 09:31:57.274] NullReferenceException: Object reference not set to an instance of an object
        Sun.SunlightEnabled (System.Boolean state) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup.SetDisabled () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup.OnSceneChange (GameScenes scene) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        EventData`1[T].Fire (T data) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:LogException(Exception)
        EventData`1:Fire(GameScenes)
        HighLogic:SetLoadSceneEventsAndFlags(GameScenes, Boolean)
        HighLogic:LoadScene(GameScenes)
        Game:Start()
        MainMenu:CreateAndStartGame(String, Modes, GameScenes, EditorFacility)
        MainMenu:CreateAndStartGame(String, Modes)
        MainMenu:ConfirmNewGame()
        MainMenu:<CreateNewGameDialog>b__67_10()
        DialogGUIButton:OptionSelected()
        DialogGUIButton:<Create>b__23_1()
        UnityEngine.EventSystems.EventSystem:Update()

    Someone has a similar issue and it was because they put the mod folder in the incorrect folder, are you certain that the mod's folder in GameData is called "ProcedualPlanets?"

    The mod can't find the filepath to the texture if it's in a folder too many or too little, basically.

  8. 26 minutes ago, elevatoranimal said:

    I'm playing with JNSQ, how do I rescale the planets this mod generates to 2.7x scale?

    there is currently no rescale option unfortunately

    42 minutes ago, hello there said:

    ok so i just installed everything and this mod causes the stuck on "loading part upgrades" bug

    did you delete the GenerateSystem folder?
    if you did, then do you have modulemanager and all other dependencies for kopernicus?

  9. 22 minutes ago, Urbs said:

    Doesn't work for me. But maybe that's because I'm on Linux.

    I've installed Kopernicus via CKAN and manually. I've ran the generation python script inside and outside of VS Code several times. Always executed successfully after 5-10 minutes.

    But the planets inside KSP do not change.

    can you check in the configs folder to make sure that the configs are there? the mod requires kopernicus and all of the kopernicus dependencies

  10. 2 minutes ago, spacegamer7 said:

    i downloaded it on github, and i used the latest version, i did not delete any files, i tried redownloading it 4 times, and im on windows.

     

    i just downloaded the latest version and it ran perfectly fine for me, do you have any antivirus programs that might prohibit exe files from literally doing anything?

  11. 3 minutes ago, spacegamer7 said:

    right after i open it, on all occasions.

    did you get the mod from spacedock or github?
    do you know the exact version of the mod?
    did you accidentally delete any important folders?
    can you try redownloading then reinstalling the mod?

    oh yeah forgot to ask, what operating system are you running it on?

  12. 18 minutes ago, spacegamer7 said:

    i kinda have a problem where the shortcut leads to the documents file? do you know how i could fix it?

    you can directly run the exe in the GenerateSystem folder

    also the newest version should have this issue fixed, assuming you're not using the newest version

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