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BobCat

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Everything posted by BobCat

  1. That cool, but this not final version BobCat plot, im just need working version for tests. You use Kerbtown plugin?
  2. Im Explaine. old rovers use plug-in for the wheels. This creates several problems 1. No damage to the system 2. No operating system dynamically suspension And most importantly, I can not be 100% sure that this plugin will update with a patch. So I decided to restart the line of the old rovers are not using third-party plug-ins, it needs to redo the whole job done.
  3. show Unity hierarchy, i think this 2 materials for 1 mesh. nothke How i cant test my plot in your plugin?
  4. and yes... al colliders work fine, no any bugs or lags. I think 10 000 poly for plot normal. Need change grass color later (( Òырòøóûð÷ýþ
  5. nothke Answer my question please. It would be reasonable to make the island at a distance of 2.2 km from each other
  6. Over scene polycount ~4200 4 texture 512*512 But i have question, any way import to ypur plugin completed Unity file. Example , im send you .mu file and make pivot point in center my plot. You import my plot 1 piece. Because im assembly my buildings in Unity, i dont think so you understand my hierarchie in blend file? Question 2 We can make animation buildings? Like lifts , rotors , etc ?
  7. Main KSP freeze its rigidbody calculation. Building no have rigidbody, its static mesh collider. Quote "Polys are not the issue they use to be, you could push through 8k and 16k meshes and no one would even notice. The physics calculations and their collision meshes are much more important than their visible poly count! You can do a quick test and see what im talking about. Create a 100k poly sphere, and put a simple low poly mesh collision on it, and you still have a solid frame rate. Now do the opposite, low poly visual, and a high poly collision. Your frame rate will noticeably drop! Why, because our graphics cards are very good at pushing polys to our eyes, not so much for collision... "
  8. nothke Test building 2k poly Only box colliders 3 512*512 texture + bumpmap 3 material That normal ?
  9. DEMV Mk4 "Cheetah" Second generation DEMVs rovers. RAT analog
  10. shadowsutekh Use included chiller, them can use in any planet, if planet have atmosphere
  11. Added - new universal living module - new universal instrumental hub - new hub fuel depot - new hub inflatable living tube - new hub inflatable greenhouse - new hub fuel generator - new hub base connector - new heatshield - new parachute
  12. Update HOME to version 1.05 Added several HOME 2 testing modules (i no have test team.. so this small test version)
  13. Ahh...main problem new ASAS not in atmo fly (I think i can fix that). Main problem in space , assymetrical RCS and assymetrical CoM no good for new ASAS.
  14. Thourion I dont understand what peoblem? Buran lose control in subsonic speed? You can make video?
  15. im still rest... im dont like new update KSP... new ASAS work strange...
  16. Update 1.8.9 1.8.9 - Buran and Klipper return old ASAS - Add Buran jet engines - Add SPH and VAB Buran craft files - Add steering forward landing gear - Fix Buran fly model - Fix Buran CoM
  17. Im try fix that and make new craf file Hmm... maybe you use breaking parachute ? Orion have double para system, first breaking parachute (activate in space and slow down your speed in high altitude) second main parachute (cut breaking and open main manualy) for landing to sea or land.
  18. Wait. If I need? LOL. No I do not need. Im just make LRV. I offered to help earlier. Offer period has expired. )))
  19. Its just test .... Thanks i have all tech information about LRV
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